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A jam submission

We have another orderView game page

A dispatcher simulator set in a U.S. logistics company in the 1990s, where all processes depend on you.
Submitted by ebvldon, Unizori, Solloboi — 1 hour, 15 minutes before the deadline
Rated by 5 people so far
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Comments

Submitted

I can’t say much about it because I loved it entirely. Honestly, I think the only thing that would make it better is more content. It’s fun and responsive, the UI mix of the screen, the phone and everything else is done so well, and the onboarding is great.

The premise is good and the goal with the debt is clear. I’d say the debt is the easiest narrative device to reach for. It doesn’t ruin the game at all, but in the future it’d be nice to have more going on than just a debt, in my humble opinion. And the game is really fun to play. I HATED HOW MANY CALLS I GOT WHILE MY TRUCK WAS STILL WORKING 😭 But like I said, this is easily 5/5 on every single aspect. Great game! Congrats, and I hope it gets more ratings, because it deserves way more.

Submitted(+2)

The vibe at the main menu is already great.

When I saw that there were 27 tutorial steps I decided to skip the tutorial. Seems like Dispatch but a lot more involved which is cool. I started by confirming a couple orders and sending the cars out to them. At that point I wasn't sure what to do. I saw you could follow the cars but that just seems to center them in view (not sure if that is necessary to put as such a large button, maybe hide it in a UI). Realized you could 4x speed, that was nice. Would be nice if choosing the pickup or van actually had a noticable effect (I'm sure there's something to do with gas mileage and speed but it's hard to tell).

Interesting having the wages and family stuff optional at end of day, would be interesting if you placed me in debt right away so I had to make some hard choices right off the bat with where to put the money. I made $800 net so I felt like there was no reason to do so. The loan is also a nice touch.

When second day started, the "warn about hazards" button was never enabled in the walkie talkie but it seemed to do it automatically. I think the hazard routes adds some cool new functionality. I stopped playing at this point.

Overall: Really awesome execution! The UI is pretty clean (maybe a bit too much, looks a little bit like AI) and the game flow is really great. Was only confused at the beginning when first taking a job but I skipped the tutorial. I'd say that the money should be a little tighter at first (perhaps the design in general should be a bit tighter) so that I can learn as I go and make some more interesting decisions with low stakes at the start. Right now it feels like I don't have much to lose if that makes sense.

Great work!

Developer(+1)

We really appreciate your feedback. Our team will make sure to work with it and make the game better

Developer

Thanks for playing! And thank you very much for the constructive feedback