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A jam submission

Kindred LightsView game page

Sing into the dark. Someone will answer.
Submitted by ridakalam — 5 days, 7 hours before the deadline
Rated by 5 people so far
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Kindred Lights's itch.io page

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Design Statement
Kindred Lights grew straight out of the theme track. We analysed it at about 117 BPM, in F minor, rocking towards warm D-flat major. It moves from one quiet voice in the dark to many layers sharing a single heartbeat, then ends in a soft, grateful fade. That change, from alone to together, became the game. You play a small light in a dark land, and when you sing, sleeping lights answer. Each friend follows you, adds a note to the chord, and widens your shared glow, so mist that one light can never cross parts for many. The four chapters follow the track's arc: Hush, Swell, Pulse (where a rhythm arrives and singing on the beat makes your friends sing with you), and Glow. In the finale the Old Light answers, and the theme plays in full and unmodified. There are no enemies, timers or failure. Human connection here is simple: you reach out, someone answers, and together the dark becomes a sky.the

Game Instructions (launch steps, controls, and gameplay overview)
Drift: hold the left mouse button (you float toward the cursor), or use WASD / arrow keys. Sing: right mouse button, or Space (also J / E / Z). Wake sleeping lights by singing near them; they follow you. Bigger groups part thicker mist. In chapter 3, sing over flower buds to bloom them, on the beat if you can. At the hilltop, sing to the Old Light. Pause: Esc (Q on the pause screen returns to the title). Fullscreen: F11 or Alt+Enter. There is no way to fail, and it takes about 6-9 minutes. Windows: unzip KindredLights-win64.zip and run KindredLights.exe (unsigned, so on a SmartScreen warning click More info, then Run anyway).

Gameplay walkthrough video
https://youtu.be/r7jToyTFO4E

Did your project use any AI tools or assets? If yes, please specify.
Yes. All source code (gameplay, rendering, procedural music synthesizer, build scripts) was written with an AI coding assistant, which also analysed the theme track (tempo/key/sections via librosa) and helped write the page and in-game text. No AI-generated images, music or audio: visuals are drawn by code, the theme is Jason Grace's original track used unmodified, and other sounds are synthesized by code.

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Comments

Submitted

Amazing ! nice art and music ! Good luck for the jam !

Submitted

I really enjoyed the game! I think the concept was clever and well thought out. Everything felt fun and made sense. My only wish is that it was a little longer, because I would have loved to play more. Great job, and congratulations on your work!