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Design Statement
It sounded like traveling. It was relaxing. Then I heard what seemed like water splashing. It was a nice track. I converted it to an .mp3. I wrote this while working on my project:
I feel small
When I fall
Did you really save me
When you pushed me away?
I am lost
I am cold
But I remember
You explained the way
They saved me
I saved you
I wanted us to go
The guilt is too much weight
I wanted to start cheery, then unsettling, then adventurous, then upsetting, then a surprising twist ending that is a mix of pleasant and confusing. i may come back to this someday. I have a puzzle game to work on for now.
Game Instructions (launch steps, controls, and gameplay overview)
press the 'any' key at the title screen, then wonder why I bothered submitting anything
Gameplay walkthrough video
http://I don't have one
Did your project use any AI tools or assets? If yes, please specify.
I used Claude to help me code the paralax effect in the title screen. I used chat gpt to try to figure out why some things wouldn't work when going between Maya and Unity.
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Comments
I hope you can add a walkthrough video soon, I can't play this game on my system.
Even if it is just a title screen, it at least gives me something to review.
This poor guy he can't play anything on his os
I'm glad I participated. This gave me a reason to practice rigging. I'll be switching my workflow to sub-free after school is done in Dec