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A jam submission

...HandsView project page

A gamejam idea that went very wrong
Submitted by jerrreee โ€” 19 hours, 9 minutes before the deadline
Rated by 2 people so far
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...Hands's itch.io page

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Design Statement
It sounded like traveling. It was relaxing. Then I heard what seemed like water splashing. It was a nice track. I converted it to an .mp3. I wrote this while working on my project:

I feel small
When I fall
Did you really save me
When you pushed me away?

I am lost
I am cold
But I remember
You explained the way

They saved me
I saved you
I wanted us to go
The guilt is too much weight

I wanted to start cheery, then unsettling, then adventurous, then upsetting, then a surprising twist ending that is a mix of pleasant and confusing. i may come back to this someday. I have a puzzle game to work on for now.

Game Instructions (launch steps, controls, and gameplay overview)
press the 'any' key at the title screen, then wonder why I bothered submitting anything

Gameplay walkthrough video
http://I don't have one

Did your project use any AI tools or assets? If yes, please specify.
I used Claude to help me code the paralax effect in the title screen. I used chat gpt to try to figure out why some things wouldn't work when going between Maya and Unity.

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Comments

Submitted

I hope you can add a walkthrough video soon, I can't play this game on my system.

Submitted

Even if it is just a title screen, it at least gives me something to review.

Submitted

This poor guy he can't play anything on his os

Developer

I'm glad I participated.  This gave me a reason to practice rigging. I'll be switching my workflow to sub-free after school is done in Dec