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A jam submission

DreamcoreView game page

Give someone just enough, they'll stay. Give them nothing, they'll reach higher.
Submitted by Xavier — 1 hour, 27 minutes before the deadline
Rated by 9 people so far
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Dreamcore's itch.io page

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Design Statement
the theme track sounded like a dream Listening to it made me so comfortable that I didn’t want to move. That became the core idea of Dreamcore: a dream so comfortable it traps you, because it gives you everything and you never have to move.

Game Instructions (launch steps, controls, and gameplay overview)
Action Keys
Move W A S D / Arrow keys
Aim Mouse
Attack Left click (hold to keep swinging)
Secondary weapon Right click (crossbow or dagger, once you’ve bought one)
Dash Space / Left Shift
Interact E (buy items, lift ruin stones)
Menu / Pause Esc

Gameplay walkthrough video
https://www.youtube.com/watch?v=3F8dw3FjO0k

Did your project use any AI tools or assets? If yes, please specify.
No

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Comments

Submitted(+1)

extremely well polished game for the jam! the sound feedback for attacking especially was very solid. theres even lots of content for replayability, great work!

Submitted(+1)

really nice and charming game! It was fun and offered a lot of variety and most importantly: No AI was used so well done.

Developer

Not gonna lie I did use AI for the dialogues and some of my re used templates had some AI codes to, tho I did try my best to limit it thank you:)

Submitted(+1)

Game feels complete and really stands out during a game jam!! The music compliments the art style incredibly well! I found myself pretty immersed into the game and it has that snake.io addictiveness to it!! 

Developer (2 edits) (+1)

Thanks so much:), i was really trying to get the rage addictiveness from the snake.io game, the type that you failed so you wanna keep going, I'm really glad you enjoyed it, I just had a play of your game and I really loved it too

Submitted(+1)

A rather fun concept! The art style was very pretty, though I did find myself getting rather frustrated at how many times I kept falling. The way you get to decide your own "level path" so to say, is quite fun!

Developer

Thanks, alot, I really appreciate you enjoying the game, I thought the gameplay was generic compare to other games i made but I'm glad you enjoyed it:) I really wanted to make the falling part of the game stand out, since I was trying to create a rage/platformer sorta vibe but maybe I should tone it down a bit next time.