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Sagas of the Small โ€” a free browser CRPG about very small knights (prologue out now)

A topic by deemkeen created 3 days ago Views: 462 Replies: 3
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Hi everyone! I'm a solo dev, and the prologue of my party-based CRPG is now free to play in the browser:

๐Ÿ‘‰ https://deemkeen.itch.io/sagas-of-the-small

The Missing Seed-Keeper: Old Barnaby, the Seed-Keeper of Bramblewick, has vanished with the village's winter seeds. Without them the village starves before the thaw. His tracks lead north into the meadow, where the grass towers like a forest and rats set snares where mice walk.

What it is

  • Real time with pause, Baldur's Gate style: an isometric view, a party of three mice, and every dice roll in the combat log.
  • Built on the rules of the tabletop RPG Mausritter: d20 saves, attacks that always hit, inventory slots where wounds take up room.
  • Roll your own mouse, down to a missing ear or a curly tail.
  • Fight, intimidate or bribe your way through.
  • Painted cutscenes, its own music, English and Russian.

It plays on desktop and on phones held sideways. The full game, three acts and five endings, is still in the making, so I'd really love to hear what you think in the comments on the game page.

Made solo with heavy AI help; details are on the game page. An independent game under the Mausritter Third Party Licence, not affiliated with Losing Games.

Missing winter food kicking off a little mouse's big adventure—I love that scale contrast haha ๐Ÿญ You mentioned we can fight, intimidate, or bribe our way through. Do the five endings actually track how we handle conflicts, or do they mostly come down to a few key choices at the end?

Thank you! ๐Ÿญ Honestly, it's a bit of both, but mostly the road there.

The ending itself is decided on one big night near the end of the campaign. But which choices you even get that night depends on how you handled things along the way: whether certain factions trust you, who you made peace with instead of fighting, what you found and kept to yourself. Burn a bridge early and that ending simply isn't on the table anymore. A couple of endings are always possible; the others you have to earn.

How you resolve conflicts also pushes the factions' own plans forward or back, so the world you arrive at on that last night looks different depending on how you played.

The demo is only the prologue, so none of that is in it yet. The full game, with three acts and five endings, is still in the works. Thanks for asking, that's exactly the kind of thing I love talking about!

Haha, I love how your choices on the final night aren't just handed to you—you actually have to earn them along the way. Especially how the way you handle conflicts changes each faction's own plans, giving the world real consequences. We're testing a browser-based AI anime academy RPG driven by free-text input, and we really want to see if character motivations and consequences still hold up when players go off the rails. Would you be up for playing a quick, free intro and sharing your thoughts as a narrative creator? It's an early playtest, so just a few honest impressions would be plenty.