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A jam submission

One More PlayView game page

Submitted by KeKeDou810 — 5 minutes, 3 seconds before the deadline
Rated by 4 people so far
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One More Play's itch.io page

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Design Statement
The theme track opens with the click of a mechanical button, followed by the sound of gears. To me that sounded like a tape recorder starting, and since the theme is a piece of music, a tape recorder became the heart of the game. Gears also belong to clocks, so the hero is a gear and the mechanics are about time: you record your own movement and play it back on yourself or on a box, and later unlock rewind and 2× fast-forward.

The music is sad and dreamy, and then it stops abruptly. I wanted the game to feel the same, so the world inside the machine is dreamy and the story stays light. The recorder lies broken in the ruins of a fictional war; its dreamy inside is the world the propaganda promised, and the tapes you find are ironic wartime broadcasts.

The machine broke and its gear fell to the bottom. You climb back through 27 rooms to your slot. Until then the main menu can only play broken, stuttering music; once the gear is back, the recorder plays the full theme.

Game Instructions (launch steps, controls, and gameplay overview)
HOW TO PLAY

You are a little gear inside a broken tape recorder. Record your own movement, then play it back on yourself or on a box to reach places you can't reach alone.

CONTROLS
A / D or ← / → Move
Space Jump (hold to jump higher)
S / ↓ Drop through a thin ledge
Hold Left Mouse Record your movement (up to 8 seconds; a new recording replaces the old one)
Hover Choose a target: a box under the cursor, otherwise yourself
Hold Right Mouse Play the recording on that target (every press plays it from the start)
Hold Q Rewind playback (after you find the Rewind tape)
Hold E Fast-forward playback (after you find the Fast Forward tape)
M Map
Backspace Retry from the last checkpoint
Esc Pause

TIPS
- Playback moves the target exactly the way you moved while recording.
- Recordings pass through thin ledges while they play.
- Walk up to a cassette to hear its broadcast.
- Your progress saves automatically when you enter a new room or touch a checkpoint.

Windows: unzip and run "One More Play.exe".

Gameplay walkthrough video
https://drive.google.com/file/d/12bTYsH7dfFlAUP9ELISgY3cza-vzB1jA/view?usp=drive_link

Did your project use any AI tools or assets? If yes, please specify.
AI tools are codex, deepseek, and claude, elevenlabs made the radio news
One More Play was developed with substantial use of generative AI in its visuals, music, and code. The contributions were divided as follows:

Visuals: I created the original visual concepts and base artwork. AI was used to expand upon and adapt these materials to produce the game’s visual assets.

Music: I composed the core melody. AI was used to extend and arrange it into full tracks and generate the resulting audio.

Code: I guided the overall software architecture and development direction. AI generated most of the code and handled most of the implementation. My oversight focused on the overall structure rather than detailed, line-by-line code review.

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Comments

Submitted

satisfying minigames! Love the art as well. Thumbs up!

Submitted

Really creative gameplay, but seems like I can skip some puzzles by simply record a jump and spam it with E+right click

Developer

yeah I didn't have enough time to test it through and I accidently commented out that "one jump one play" restriction, really sucks at that and I'm happy with your comment on gameplay!