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Design Statement
The theme track had an ethereal/mystery vibe, so I decided to attempt to create an exploration cosy game with puzzles. Unfortunately, that did not turn out too well due to overscoping, but I wanted to include multiple different regions and a world for the player to wonder what had happened/where is the Sun? The original premise revolved around the Sun's disappearance and some sort of character and flame companion venturing across the world to light shrines to bring it back, finishing off with a sacrifice, however I don't know how well that message came through. Thank you for playing my game! I'm glad that I got something done at least.
Game Instructions (launch steps, controls, and gameplay overview)
Run .exe file
There are two modes: controlling the vessel/character and controlling the flame.
FLAME MODE: Mouse controls the flame, character automatically follows.
CHARACTER MODE: WASD to move, SPACE to jump, MOUSE to rotate camera.
GAMEPLAY: Light shrines by figuring out how to time/position the flame and character correctly in order to reach them.
Gameplay walkthrough video
https://www.youtube.com/watch?v=4KaJEONU2YE
Did your project use any AI tools or assets? If yes, please specify.
AI was NOT used in creation of assets, however AI (e.g. Google Gemini) was used for finding assets online and/or searching for tutorials.
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Comments
The idea to use light as a trigger is really interesting! Due to some controlling issues, despite I knew how to solve a puzzle, itβs still somehow difficult to implement it. But generally it rendered a cozy vibe really well!
Thank you so much! Yes, I didn't really have time to fix the movement but thank you!