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Design Statement
Learning to love despite your differences, or maybe even because of them.
It was easier, in childhood, to find friends and stick with them - even if Aster struggles with that, I want to embody some of that energy in the game.
Forming connections with people, weaving their wishes together - their hearts and hopes combined, even if through a messenger.
The warmth you feel when making a new friend - the joy that you can partake in with them. The jokes and the laughs, and the sad parts too. The tearfulness in a goodbye, in a "see you soon" turned into a never again.
I placed a high emphasis on being free-floating - I wanted it to feel weightless and free, as if you have very little responsibilities almost like a dream. This is juxtaposed a bit by Aster's goal to grant the wishes of other creatures, and I wanted to show this difference mainly through dialogue and interactions with others (especially Angi!).
...To be honest, I listened to the track and Aster floating through space drawing constellations in the sky immediately came to mind, so I branched off a bit from there.
Game Instructions (launch steps, controls, and gameplay overview)
Press play and begin!
Controls are W,A,S,D or arrow keys to move around. When you move, you can draw connections amongst the white stars around you to form a constellation.
Press E to interact with creatures.
Press H for help with Angi (she'll draw the constellation for you momentarily).
Surf over fish to collect them.
Press TAB to open and close the Wish Board.
There are different dialogue choices for each character, it all depends on what you do.
Gameplay walkthrough video
https://youtu.be/zQaR1RBI_qg
Did your project use any AI tools or assets? If yes, please specify.
No
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Comments
Impressed by your cute character design which is not drawn by AI. The conversations are cute, too. But the movement is a little bit laggy (?) and hard to control.
a really nice idea and good character design. I really like the vibe of the game + no AI was used so good job!
charming character designs and cute conversations! your intentions in the design statement are clear in the work, good job! a bit difficult to navigate in the large map without landmarks or a minimap, regardless the atmosphere was nice and calming. an incredible feat for a solo dev, and I hope to see more of these characters!