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A jam submission

Moon LightView game page

Save the moon, bring on the light, survive the night.
Submitted by lazumo
Rated by 4 people so far
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Moon Light's itch.io page

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Design Statement
I interpreted this theme track as a low-fi music box, so I wanted to make a game that represented this low-fi feeling mixed with a kind of nostalgic retro "lite brite" visual aesthetic paired with a "clockwork" timer-based arcade style.

To me, this equated to a classic 80's cabinet based arcade coin-operated style, but with a polished, highly accessible, relaxed, and contemporary low-fi feel.

The music is in the design. ;)

Pop another coin and continue!

Game Instructions (launch steps, controls, and gameplay overview)
Choose either "Begin Moon Light" to play the game as envisioned, or select "Sandbox Mode" to play around with the features freely.

Specific instructions for "Begin Moon Light":

1.) Use your fireworks to reveal and blast translucent purple glitches away from the moon. You have three shells with a short cooldown for each blast. Increase power to increase the blast radius.

2.) Alternatively, you can utilize a spotlight to reveal the glitches and temporarily stun them with the light. You may also use the spotlight on the moon directly to heal the moon's corruption during the time between moonrise until moonfall. The spotlight lasts a brief period before overheating and then cooling down before it can be used again.

3.) Survive total corruption of the moon by the glitches during each of the seven successive nights - which have duration of 120 seconds - by warding off the slowly increasing aggression of the glitches.

4.) Manage both of your resources wisely to keep the moon at it's highest integrity and deter the glitches so that you may continue the next day, until you make it through the week - AND WIN THE UNIVERSE! (Of course.)

Extra controls, options, or instructions:

- Point and click to toggle or select icons/options - this includes selecting fireworks, selecting the spotlight, turning off weather effects for ease of viewing, AND enabling a simple assistant through the "Dreamer" mode toggle. Q and E or 1 and 2 can be used on a keyboard to swap between fireworks and the spotlight.

- Point and click for fireworks ignition when fireworks are selected.

- Point and drag to move the spotlight and click to pin the spotlight in place over the moon or glitches when the spotlight is selected.

*Note: If you fail twice, you will be prompted to use the "Dreamer" mode toggle. - which uses Lorenz Attractors/Chaos Theory (think the butterfly effect!) to have an autonomous helper shoot fireworks with you upon the path a so-called "Strange Attractors"...

In reality, it's just a seperate autonomous set of fireworks to help you isolate the glitches and focus on stunning them, healing the moon, or blasting them away, lol.. but the explanation sounds cool, right? Anyway, this mode can be toggled on/off at any time.*

- On mobile, there is unfortunately a bug with portrait mode potentially not showing the complete lower UI (but I think it forces landscape anyway!). However, it works in landscape mode in full and it's basically the same as the normal browser version, except with touch controls. It as not originally designed for mobile constraints, so using Dreamer mode can be helpful on the first mobile levels. The view port is initially a bit tight and it can be difficult, though aiming towards the bottom right corner at the beginning of the night is a cheap, but effective tactic as well! -

- - - - -

Instructions for "Sandbox Mode":

It's pretty much identical to the main game, except there is no timer and there are no glitches.

The moon follows progressive moon cycles.

You can control the grid/resolution.

You have full fireworks palette control.

You have full weather control.

Reseed for a new procedural city, including different seasons

- - -

FINALLY, HAVE FUN!

Remember, this game is designed to be accessible to anyone and everyone to pick up and play!

Gameplay walkthrough video
https://www.youtube.com/watch?v=Ffd9rM9UU4U

Did your project use any AI tools or assets? If yes, please specify.
Yes, but minimally and with no asset creation, as disclosed in my submission:

Developed with AI coding assistance to double check math and help with squashing bugs. All concepts, ideas, and audiovisual elements were user created and designed โ€” including gameplay, visuals, lighting, and sound effects โ€” and procedurally generated in real time using native HTML5 Canvas & Web Audio API.

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Comments

Submitted

I found the game charming and fun. The art is super charming and the sound effects are very satisfying. I just found the gameplay a little bit repetitive. But overall, great job!!

Submitted(+1)

fun concept, though I didnt know the purpose of the light. Also the corruption is too easy! Great job though!

Developer(+1)

Thank you for the kind comments and the helpful information!! Too late to make it more difficult now, but I'll keep that in mind for Moon Light 2: Electric Boogaloo, haha. I'll also try to make the instructions more clear for other players!