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Design Statement
We interpreted the theme as a journey between holding on and release. A kite can travel only when the wind carries it, but the child still has to manage a fragile line. The story follows a child carrying the last kite their grandmother made along the road she once walked as a girl. Beneath the sail stones, two earlier kites—a warm amber kite and a tiny teal swallow—turn the route into a trail of memories. We shaped the game around four valleys so each kite changes how the player handles lift, line length, and thorn-narrow passages. The first valley teaches the basic pull of the wind; later spaces ask the player to choose a sail and adjust the line with care. Two optional bonus winds extend the trip for players who want to linger. The official theme appears in the first valley and the story films. At the place where the wind begins, releasing the last kite completes the promise that started the journey.
Game Instructions (launch steps, controls, and gameplay overview)
Play in your browser on the game page, or download the Windows ZIP. For Windows, unzip the file and launch LetGo.exe; no installer is required.
A / D: walk. Space: jump. W: let the kite line out; at the end, hold W to let go. S: reel the line in. Q by a sail stone: switch kites. Esc: pause. R: retry from the last checkpoint. M: music on / off.
Follow the wind across four valleys, manage line length through open gaps and briars, and use the three kites' different lift and handling. Cross all four valleys to unlock two optional bonus winds.
Gameplay walkthrough video
https://youtu.be/uaNSqZCmwtQ
Did your project use any AI tools or assets? If yes, please specify.
This game contains AI-generated content. Visual artwork and environmental assets were created with OpenAI image generation and local Krea workflows, then selected, edited, and integrated by the developer. Character animation and cinematic sequences were generated with MiniMax H3 and processed for Godot. Original instrumental music cues were generated with MiniMax Music3 and selected/reviewed by the developer. Claude Opus drafted the v7 English story-card, dialogue, and README text from the developer-confirmed story outline; the developer reviewed and integrated it. Claude Code (Anthropic) and Codex (OpenAI) assisted with programming, level implementation, testing, and documentation. Game direction, design decisions, gameplay feedback, creative selection, and final integration were guided by the developer. Procedural sound effects were made by game code. The official thatgamejam #02 theme music, composed by Jason Grace, is included unmodified for this entry under the event's rules. Built with Godot; fonts Alegreya and Alegreya Sans are licensed under SIL Open Font License 1.1.
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Comments
Love the artstyle!