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Design Statement
The track starts small and quiet, grows slowly and steadily for almost a minute, then stops before you expect it to. It sounded to me like a candle on a birthday cake: something warm that grows, is shared, and then is gone, leaving a wish behind. So the whole game lasts exactly one play of the song. You are a small flame drifting through a sleeping city at 3:33 AM, the hour I am usually still awake editing. A few windows are awake too, people up alone. Staying near them lights their window, but giving shrinks your flame, and you have to wait for it to grow back. That trade is the only mechanic: generosity costs you something, and time gives it back. There is no failure and no score screen, only dawn, the candle going out, and how many people you kept company. Chimes play in F minor to sit inside the track's key.
Game Instructions (launch steps, controls, and gameplay overview)
Play in the browser on this page, or download the Mac build (unzip, then right-click Make a Wish.app and choose Open the first time, since it is unsigned). Turn sound on. Click to begin. Move the flame with the mouse, or arrow keys / WASD. Drift close to a blue window where someone is awake and stay there until it turns warm. Giving warmth makes your flame smaller; it grows back over time. The night carries you along the city for one song (about a minute). When the music ends, dawn comes and you make a wish. Click to play again.
Gameplay walkthrough video
https://drive.google.com/file/d/1APw9Q6V8dYb-xGvplb7D6o-yE4k9W9a9/view?usp=sharing
Did your project use any AI tools or assets? If yes, please specify.
Yes. Concept, setting and direction are mine (Kevin Foster). The code (HTML5 canvas/JavaScript game and the Swift WKWebView wrapper for the Mac build), the procedurally drawn visuals, the synthesized chimes, the on-screen text, and an analysis of the theme track's tempo and key were produced with Claude (Anthropic) as an AI coding assistant. No AI-generated image, music or voice files are used; the theme track is used unmodified. The game page includes the AI disclosure.
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Comments
LOL what a silly game
Love the illustrations!
Simple mechanics, but they work pretty well together!