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Scrapheart: Factory Reboot: a free 3D platformer about rescuing robots and repairing a factory

A topic by Yatin2999 created 3 days ago Views: 116 Replies: 3
Viewing posts 1 to 2

Hi everyone! I’ve released Scrapheart: Factory Reboot, a short 3D puzzle-platforming adventure made with Unity and C#, playable for free in your browser or on Windows.

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You play as SCR-07, an old maintenance robot in a recycling factory that has started treating robots as scrap. After being marked for disposal, you have to find your way back through the factory and change what it’s doing.

Your main tool is Maintenance Lock, which lets you stop a moving machine for six seconds. Freeze a conveyor to cross it, hold a crane in place to climb aboard, or turn a dangerous press into a platform. The challenge is figuring out which machine to stop, and when to let it move again.

Along the way, you’ll rescue three other robots, each of whom helps bring part of the factory back to life. The journey takes you through several interconnected industrial areas, with a story told through the environment, machinery and the robots themselves.

There’s no combat. Checkpoints help you recover from falls, and optional hints are available if you get stuck.

Play Scrapheart free in your browser or download it for Windows

Keyboard, mouse and gamepad supported. No download required for the browser version.

I’d love to hear which machinery interaction you enjoyed most, and whether any part of the factory felt confusing or difficult to navigate.

A repair bot written off as factory scrap ending up saving other robots is such a heartwarming twist. 🤖

Once you rescue the three companions, do you get to know them through new dialogue, or is their story mostly told through the machines they each fix?

Thanks! Honestly, I didn’t add much dialogue. You mostly see them get back to work and help you move on; I didn’t flesh them out much beyond that. The story is pretty thin, and the whole game is only about 10-15 minutes and quite easy.

You do see them again in the restored factory at the end though. I wanted it to feel like you were bringing a little crew together, with everyone contributing something.

Still Yiming from ISECAI here, just following up from our team's ming101 account.


Ah, so that feeling of "we saved this group of friends together" mainly comes through getting back to work and the final reunion—getting the point across without relying on huge blocks of dialogue is pretty heartwarming haha. We’re currently testing ISECAI, a free web AI anime academy RPG where players act using their own words, and I’d love to get your gut check on whether the character reactions are clear and if the opening feels too wordy. Would you be up for playing a quick bit when you have a moment? If you're interested, I can drop the link and code right here.