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WOLF: A Lycanthropic Solo Journaling RPG 🐺

A topic by Megan Fuentes created 5 days ago Views: 758 Replies: 3
Viewing posts 1 to 2

You've been bitten by a wolf, and everything about your small town life in Crepuscule is going to change.

Searching for a mate, caring for the pups, hunting for survival—you will do it all under the cover of night. Then, at daybreak, you'll return to Crepuscule and try to maintain a human façade as best you can—no matter what suspicious townies, mysterious out-of-towners, or rival wolves throw at you.

All you need to play is one six-sided die (d6) and a deck of playing cards. A complete standalone solo journaling roleplaying game with no prior RPG experience needed.

Ready to run with the wolves?

GET YOUR COPY: https://fuentespens.itch.io/wolf

Pretending to be a normal villager by day and living as a wolf by night—that kind of double life is so perfect for a journaling game haha 🐺📓

Do the dice and playing cards mostly trigger random events, or do they also force players to choose between their pack and their human relationships?

Thank you!

There's a healthy mix! A lot of it deals with interpersonal conflict for sure—between wolves + wolves, humans + wolves, and humans + humans. I generally make cozier games (this theme was suggested and voted on by my Game Club/Ko-Fi members), so I give a lot of space for people to choose to go more cozy or more intense or spooky with the vibes. There's also a "free space" for the player to allow their imagination to run wild and come up with their own scenarios.

Still Yiming from ISECAI here, just following up from our team's ming101 account.


Got it, so conflicts can break out between werewolves, between humans and werewolves, or even just between regular people—while still leaving blank space for players to make up their own scenes, so the mood doesn't have to stay tense all the time haha. We’re also testing ISECAI, a free-to-play web AI anime academy RPG driven by free-text input. Coming from your journal-style storytelling angle, I'd love to hear how the character reactions and the room for players to set the tone read to you. Would you be down to try a quick bit of the opening? If you're interested, I can drop the link and a unique code right here.