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A jam submission

Air-Strip AngelView game page

An erotic shmup game
Submitted by St0rmbringer — 2 days, 18 hours before the deadline
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Play shmup

Air-Strip Angel's itch.io page

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Comments

The art goes hard. The game is hard. I'm hard.

Each update makes the game better overall, I'd say. All the arcade/challenge modes don't feel like an afterthought at all and offer a great change of pace along with plenty of refreshing gameplay opportunities. Even the current unlocks system feels inspired.  I do wish there were 'more' parts of the game where the difficulty could be considered casual, but I do have confidence in the overall vision so far.  There's a looot of content.

I don't have much standards for story in a game that I play explicitly because I love boobs more than anyone should, so I'll just be blunt. Just how erotic is the overall game going to be? Are the tags final? I ask because I absolutely would love to just suck these girl's tits right up and I'm not sure if that's planned. Some people may want paizuri, lactation, etc... It's up to you guys. As an artist I'd go apeshit with the prisoner concept.

When all is said and done this will absolutely be able to stand on its own outside of booba, but we all came for booba.

Developer

Hell yeah my dude. I appreciate your thoughts! 

In the earlier versions we had different penetration interrogations with some of the existing characters. Those will be the final touches we're planning but it's up to Steam. We're currently under review from their team and depending on what they let us get away with, we can have sex scenes, paizuri, etc OR we will have to get creative with a sex patch or something!

Submitted

Absolute kino. I'd recommend adding mouse support for those sick twisted freaks who like playing shmups with one. I was hoping to get dropped into a story when I started campaign, even a very basic one fitting of this era/genre of game. Love the art. Just needs a unified UI that matches the sprite work. Over all, best game I've played so far this DD.

Developer

Ayyy! Those are kind words friend. I'm definitely looking into a mouse control now after this and another comment mentioning the same.

For the story...we have one, but it's hard to find a spot to showcase the story AND not take away from the level experience. We're still figuring out that one. Much appreciated.

Submitted

Game make PP hard.

Very nice art, and not just booba.

Tried out the Linux version and it seems to work fine except that the main menu music doesn’t loop.

Some of the main menu doesn’t quite match the rest of the game with these sleek gradients where everything else is more retro-esque pixel art.

I didn’t have my controller plugged in properly during the flight training so it’d be nice to have an option to do it again because I forgot what the bindings were supposed to be. Could consider instead just having them on screen somewhere as an option.

I’m definitely not good at this sort of thing, got an F rank on the first mission but I did get through it. You really have to abuse that slomo to dodge some of the bullets. Like the first stage of the boss is way harder than the second one because that stream of bullets coming out of the tail gun doesn’t give many gaps.

The dpad seems strangely unreliable in the upgrades menu, compared to the left stick. And after buying the secret there isn’t a way to dismiss the popup with the controller.

I think it works pretty well, from what little I know about the genre. Most of my complaints are little polish things but the core is solid.

Submitted

Not enough fanart this DD

Submitted (1 edit)

gameplay 

Submitted

very well made fun game. I would've kept playing but want to have time for other demos for DD. I like that its shmup hard and not afraid to kick you in the balls.

The bullets sometimes fade into the background. and it's hard to see. Sometimes it's hard to tell what is active foreground and background. I would do a visual pass to tweak these things.

for mechanics. It feel unfair and maddening to  have your different weapons tied to powerups you get during the run. It feels like you should equip your loadout at the start and have a primary/secondary weapon for the whole level. esp because if you die at a boss you lose all your weapons and are stuck fighting with default.

The angel bomb feels way too weak. it slows you down so sometimes it leave you in a position to not be able to dodge the next attack. Also it feels slow to activate.

it may be because I played the webgl, it felt weirdly laggy and hard to control the character. at first I thought it was the animation or something, but I suspect the feel was off due to playing in browser. That said I really wanted a "slow your ship down for precise dodging" mode. you can slow down time, but it doesn't prevent yourself from bumping into bullets due to your movement steps being the same.

The mission end menu, I can't tell what is selected. Retry should require a keypress. it would let you take a sip of a drink between deaths.

Developer

Woah, that was a long gameplay. I can't say enough thanks for all the feedback!

We're definitely gonna need to address the powerup issue with death. I'll put up the rest with things that need to have a second pass.

(1 edit)

top notch art but really difficult game, some of the weapons seems more than an hindrance rather than an upgrade but I didn't try to go really deep cause I suck too much at shoot em ups.
You should give priority on sound effect and how to make the game loud as an old school arcade, also volume for each type of music, voice and sound would be also appreciated

PS: Why porn games have to be always the hardest?

Developer

Thanks for playing and recording your run! I was rooting for you in that final stretch. I'll definitely implement some of the sound effect layering you mention for next interation :D

Submitted

A+ pixel art. Looks like there's quite a lot of content too.

Need and FPS limit option, I had about 1k FPS in menus and 500+ in game which is just a waste.

SFX volumes need tweaking (and a dedicated slider option), also when using the "super move" it can get very loud when lots of enemies are killed.

Having to sit through the cutscenes every time you die on a boss gets really annoying.

Pressing B on a controller doesn't always go back like I'd expect it too, it does in some menus but in for example the ESC menu its select. Made me accidentally restart a level.

The Helga fight is extremely annoying with the super fast, hard to see projectiles.

Didn't have to fight Helga after I had restarted the level? Maybe because I had changed difficulty from hardcore. I changed it mid game, if you can't do that I don't think you should be able to. Also having hardcore be the default diff you start with is probably not right. But I also have no idea what difference it makes, it really should say.

The plane fight in the first level felt waaay too long when it doesn't really change, its just dodging the machine gun girl's fire.

It feels like fast projectiles are generally harder to see when on a high refresh rate. Played on a 165 Hz monitor.

Some health drops would be nice, as its very punishing to die. 

Developer

Hey thanks for playing! I'll look into frame capping, which I didn't even think about to be honest. 

Surprised you reached Helga! It's intended as a secret boss if you reach the end without taking damage. 

Submitted

boobs

that's it, thats the feedback

jokes aside, great stuff as always. the first level was surprisingly difficult (especially the small laser satellite enemies that emerge from the miniboss)

the only thing i think can use more work is the sfx/vfx for the additional guns. having a fast firing smg, then switching to the wave gun or laser gun had a noticeable drop in sfx quality/enjoyment, as youd go from a loud very nice smg sound to a weak pew-pew. you can sort of see that in the tutorial too, when you switch weapons.

very cute portraits too.

the last bit of feedback you can somewhat ignore, but i played this on a keyboard and found the controls a bit tricky - i was surprised i couldnt just LMB to shoot by default, but instead had to use space, especially since mouse seems to be used across the game.

did not have any performance issues that i noticed.

girls with spiral glasses are great. 

well done! keep it up

Developer

hell yeah, thanks for the great feedback as always :D

I'm gonna start polishing the rest of the weapons now and try some better sounds, maybe even shader!

Submitted

Still good! Sprites are obviously nice, but the sound design is great too. Caught a lot of effects that rang that X4 and MSX bell. 

Submitted

it's fun. performance dipped below 30 fps pretty frequently, but the game itself was fun. art is very good as well. kind of a shmup noob couldn't beat gulgul. played SFW version which is a nice feature

Developer

Thanks! Was it on Windows?

Submitted

yeah