Been creating art assets for the last few days, though i really need to speed up if i am to finish my plans AND implement sounds
I've been a little ambitious with my game, I will probably get it done in time but I'm afraid it will take too much time to actually test and rate for a jam game. It's basically a big puzzle where you have to explore a city and find out what the people are doing and how they interact between each other, but only for 2 or 3 minutes, then the game restarts and you can use the knowledge you acquired from the previous plays to better know what to do and eventually win (and if you like it even try to unlock all the different endings)
Im using Godot for the Game so far I made a child node that if I attach it to any game object it takes all its properties position, rotation and even its state and puts them in an array. Then when I press rewind it loops backwards and places the properties back to where they were at the time it was recorded i.e time reversing. It can become laggy if I let it run too long so I have a time limit set and also a record limit so it doesn't get too laggy. The time limit is essentially a countdown to complete each level. not enemies yet though thats pretty much the hardest part completed.
Other than that artwise. I finished a basic spritesheet and im still working on the player spritesheet as I add features
No enemy or object sprite as yet
I'm afraid of being late for the submit time i have a lot of idea to implement in my game !
But maybe i'm looking " too big " for this project, it's my really first game and i decided to throw myself into a gamejam to have some pressure to help with motivation :D !
I've watched a lot of yours projects and as a new comer i kinda feel shy about submitting when i see what you all did :d
Good job to all of you and i wish you the best !
If you wanna take a look at my game here is the link !
/jam/brackeys-4/topic/911068/my-first-game-time-crawler
Any review is appreciated thanks you in advance guys
So, I haven't been grinding as hard as my first couple of Jams (this is my third now), but the experience has made it a much better experience over all. I know how to plan my days pretty well, know when I want various targets hit and know as well that having an MVP ready at about the halfway point is important :) At this time, I have my game play elements done and I believe pretty much ALL the scripting done other than tweaks now. It's just content (about 3 minutes more) and polish :)
Word of caution to everyone here, though it's been mentioned in other threads, make sure you have something ready to submit at least a few hours (preferably a day even) in advance of of the deadline. You never know what might happen. Case and point, building WebGL in Unity 2020 is a bit different than previous versions as I encountered yesterday and today and I really want a playable WebGL build :)