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A jam submission

Corrector of the BashibazouksView game page

Man a moving artillery gun in a military operation against insurgents.
Submitted by ebbidev (@ebbidev) — 1 hour, 28 minutes before the deadline
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Corrector of the Bashibazouks's itch.io page

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Comments

Submitted

Will post short gameplay video. Never played a game like this, won't lie I definitely didn't get it. ouldn't figure out how to fire a shell or what things mean. But I think this could definitely go hard for the target demographic and for the people in the niche, considering I've never seen any game like it. 

Developer

Thanks for trying! I'm working on implementing a tutorial so it should become playable soon.

Developer

Will you post it on your Youtube channel?

Submitted(+1)

h

here 

Developer

The game looks extremely low FPS. Is that just the recording or did it actually run like that for you?

Submitted(+1)

the recording

Submitted

Firstly, the title screen is amazing. It really communicates the raw power of artillery pieces. 



Starting the game, you're presented with an overwhelming amount of information. Which I like. Knowing how to communicate with assets, aim the gun, set the fuse, and so on should be complicated. But I spent so much time reading the guidebook and making notes about the communication codes that when it came time to find something to fire at, I didn't know where to find it. 

Is there a target in the current state of the game? Is there a system that reports enemy locations to you?  I know you can mark things on the map, and perhaps this is simply user error, but I have no idea where I was on the map. I pressed a bunch of buttons, looked at a bunch of screens, and didn't know where I was. I knew where my balloon guys were, though, because they tell you with the right command. 

The game is very interesting conceptually, and it's clear that there's a lot there. I just wish I were hand held a teensy bit so taking in the great depth of information the game presents were a bit easier. 

Developer

Thank you for your time! There is literally no onboarding at the moment. One of my friends said it feels more like an escape room than an artillery game lol. I should definitely fix that.

Yes, there is a target that can be destroyted in the game, and you can triangulate its position by asking your beacons (airship allies) for their distance to the target. There are multiple beacons, so you can use them to triangulate both your own position and the target's position. Then, you have to find the correct charge and elevation using the range tables in the manual.

There are some other tools that can help you geolocate yourself: Topographic map, and the scanner. Beacons can also scan the terrain beneath them and send the image to you.