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Build a giant laser to kill a god, while the god turns your workers into slugs - The Deconsecration Initiative

A topic by gwilym created 15 hours ago Views: 266 Replies: 1
Viewing posts 1 to 2
(4 edits)

Hi everyone,

I know there are a bajillion games to look at these days, so thanks for taking the time to look at this one: 

I got sick at the start of the year and ended up playing a lot of The Gnorp Apologue. It's not so much the case now, but at the time there weren't many other games like it around, so I set about making one.

It's a silly game about building a giant laser to kill a god, while the god corrupts your workers into slugs and other nonsense.

Once they're corrupted, you can upgrade them and take advantage of the god's... blessing... while powering up your laser and adding more to your arsenal. And it's full of jokes that I found pretty funny at the time.

The game is almost done, I've been holding off putting anything out because I don't want to waste anyone's time on something half baked.

While it took a lot of inspiration from Gnorp initially, it ended up pretty different. There's no skill trees or prestige, and there is an ending (two, sort of) in the full game, along with another 2.5 levels.

If you give it a go I'm very curious to know how the first few levels feel, if there's enough to do for the time it takes (around an hour?).


It's also had a great reception so far - 7,690 views in four days, 77% of people that viewed played it, a median playtime of 61 minutes with almost half of players finishing the demo.

https://gwilym.itch.io/the-deconsecration-initiative

Flipping a god's corruption into upgrade material has such great dark humor. You mentioned there might be two endings—do they depend on how the player treats the workers, or does it mostly come down to how you use that laser at the end?

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