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Profit Warning - DEMO is now available !

A topic by LorisDc created 1 day ago Views: 49 Replies: 2
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Hey everyone!

I'm a solo indie developer, and I've just released the first playable demo of PROFIT WARNING, a little office incremental comedy game I've been working on.

The idea is pretty simple: you're sitting at your virtual office computer, supposed to be making money for the company... but there are much more interesting things to do.

You can trade stocks, play blackjack, try your luck at Plinko, unlock upgrades, and occasionally remember that you actually have a job.

The problem? Your boss Gérard can call at any moment. Better close those games and pretend you're working!

What's in the free demo:

  • 5 playable days, ending with a performance review
  • Stock trading, blackjack, Plinko and other activities
  • Reports, daily objectives and unexpected calls
  • Upgrades and automation
  • A chaotic desktop full of windows to manage
  • Save and resume functionality

The game is currently available on Windows, and the full version is still in development.

Play the free demo here:
https://lorisdc.itch.io/project-warning-demo

I'd really love to hear what you think, especially about the gameplay loop and whether the different activities are fun to switch between.

Thanks for checking it out!

And remember: Make money. Not friends.

A boss who can call at any moment plus a performance review at the end gives slacking off at the office real, connected consequences haha. I haven't played it yet, but I'd love to see if the daily reports actually remember what the player did. Does the final review focus more on work targets, or does it also hold you accountable for how many times you got caught slacking?

Thanks for the question! Gérard keeps receipts 😄 The demo's final review shows your remaining cash, reports submitted, total warnings received and biggest win. Getting caught matters during the run too: three warnings can get you fired, and missing the daily profit target means replaying that day.

The report sentences themselves are random corporate nonsense, rather than a personalised diary of your actions. So the game remembers your results and warnings, but it doesn't rewrite the reports around everything you did.

If you give it a try, I'd love to know whether those consequences feel clear, or whether Gérard needs to make his complaints more specific!