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Dulce Sospecha, a free demo where you hit a giant piñata with a slingshot

A topic by Cenit Games created 18 hours ago Views: 90 Replies: 3
Viewing posts 1 to 2

Hi! I'm one of the people who made this. It's our first game and the demo is out, free for Windows and Linux.

A giant piñata hangs from the tree in the backyard and you have a slingshot. Hit it, collect the candy, sell it to Nico and upgrade everything on the PC so you hit harder.

The piñata doesn't just hang there. It dodges, charges at you and spits gum, and every hit breaks it a little more.

The demo takes about 50 minutes and it's in 10 languages.

https://cenitgames.itch.io/dulce-sospecha

If you play it, I'd love to know where it got boring or where you wanted to stop.

Piñatas that charge at you and spit gum make the "hit candy → sell to Nico → upgrade" loop more than just standing still and clicking. Just based on the description, I'd want the very first upgrade to quickly open up a new playstyle. Do upgrades mostly boost stats, or do they also change how the slingshot interacts with the piñatas?

Thanks! Both. The first upgrades are mostly power, fire rate and a bigger bag, but the PC also sells new slingshots, like a repeater and a foam launcher, plus turrets that shoot with you, drinks that change how you play for a while, and helpers that pick up candy. Later on most of what you buy changes how you play, not just the numbers.

Gotcha—using power and capacity early on makes growth super obvious at a glance, and then bringing in launchers, turrets, and helpers later actually changes up how you play, which is way clearer than just bumping up stats haha. Our team is also making ISECAI, a free-input AI anime academy RPG, and we're testing whether players can clearly see the impact of their actions. Would you be interested in trying a short, free web opening? If you're down, I'll drop the link and a personal invite code in the comments—no formal review needed.