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Oliva: Restaurant Game is out, and it's free to play in your browser

A topic by kosvra created 21 hours ago Views: 27 Replies: 3
Viewing posts 1 to 2

I used to love Restaurant City on Facebook. Arranging the tables, picking the menu, watching the place fill up. When it shut down, nothing else quite scratched that itch for me, so I ended up building my own.

Oliva is a cozy 3D restaurant sim. You start with a small dining room and grow it from there:
- Decorate your restaurant on a grid: tables, chairs, stoves, plants, floors and wallpapers.
- Hire cooks, waiters and janitors, and keep them fed and rested.
- Learn 36 dishes and set a four-course menu.
- Grow vegetables, herbs and fruit trees in your garden.
- Take on quests, trade at the market and expand your lot as you level up.

It runs in the browser on desktop and mobile, saves your progress automatically, and is available in English and Spanish.
This is a first release, not a finished game. I plan to keep improving it, and I'd really like to hear what you think: what's fun, what's boring, what's confusing, what's broken. Honest criticism is welcome. Leave a comment below and I'll read all of it.

Thanks for playing!

https://kosvra.itch.io/oliva-restaurant-game

Combining a four-course menu, staff breaks, and a garden really gives that feeling of slowly nurturing a restaurant. If the starting menu gives the first regulars clear preferences, it'll be much easier to see why dish selection matters. Right now, does the menu setup affect what customers order, or is it mostly random?

Hey, thanks for trying it!

Not random. Customers only order from the 4 dishes you put on the menu, what changes is which courses each one goes for. Leveling up a dish gets you happier guests and better tips, and pricier dishes mean a bigger bill.

Also, from level 2 some regulars start showing up and each one has a favourite dish. If you have it on the menu they'll pretty much always order it, and they bring you gifts once they like you enough.

But yeah, the game doesn't really tell you any of this at the start.
I'll try to make it more obvious in the next update.

Oh, so regulars start showing up with their own preferences at level 2, and menu upgrades affect tips too—that gives picking dishes a nice personal touch. Also, just to clarify, I haven't played it yet; my earlier question was just based on your original post. Our team is testing ISECAI, a free-input AI anime academy RPG, and we'd love to get players' gut reactions on whether the characters remember interactions and feel like they have their own preferences. Would you be open to trying a little bit of the free web opening? If so, I'll drop the link and a personal invite code right here.