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My first project is out! It's a Star Wars life sim, a bit like BitLife!

A topic by Aspirational Creations created 17 hours ago Views: 67 Replies: 4
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This is my first project, I'm quite excited to share it. I am a big fan of lifesims, I love Star Wars, and I love freedom in games. So I made a game that includes all those characteristics. You can play as a regular person, grow in power as a Jedi, or even play as the Sith Emperor (and I'll point out you can actually go out and conquer worlds, develop your empire, and govern if you choose to play as a national leader!) if you so desire.

Gameplay is reminiscent of BitLife, though it adds more complex dynamics with markets, government, and military control (all of which is voluntary, and does not require engagement if that's not what interests you). If you like Star Wars, you like lifesims, and you like spending hours on a game, you'll enjoy my game. If you choose to play, here's the link (and yes I know the name is a bit lame, but it was a placeholder I got attached to): https://aspirational-creations.itch.io/echoesofthetreaty

I am open to all feedback, especially about the (admittedly limited) combat system in the game. All views, plays and comments are appreciated!

Being able to skip the politics and military stuff to just live your own life sounds like a really fun level of freedom. If a player sticks to being a regular civilian, will shifts in the market and the war still trickle down to them through everyday events?

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Shifts in the galaxy will, and markets will be impacted if major events happen (markets are reactive to the economy via its impact on corporate earnings, I tried to make it such that there's always a loose correlation between the three and based on my testing, it seems to be working well. That said, the market system is a tad ambitious so I'm expecting to hear of bugs if enough people play), but in general I tried to make it so something like a galactic-level invasion won't ruin your game (ie. It shouldn't be possible for you to play a civilian and then wake up one day to being ruled by the Sith Emperor 😅). Full disclosure though, it's a pretty large game so play-testing on things years down the line has been very non-exhaustive. Additionally, the degree to which things happen (for example you can determine whether the galaxy starts at war or at peace) is determined by the settings at the start based on what the player wants to experience (there's a lot of customizability on how the game plays, at the start. When playing, I prefer to leave all others on default, except the minor worlds setting which I always max out to 12,000).

Thanks for being upfront about the scope of the long-term test! Letting major events affect the economy without completely ruining a civilian playthrough is a really interesting trade-off, and the starting customization gives players solid choices too. Our team is currently testing ISECAI, a free-input AI anime academy RPG, and we also care a lot about keeping world changes consistent with the player's own story. Would you be interested in trying a quick, free web opening? If you're up for it, I'll post the link and a personal invite code right here—just a few quick thoughts would be plenty.

I can give it a try, sure!