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Suggestion Box Sticky

A topic by Dasius created Jan 19, 2017 Views: 100,507 Replies: 1,103
Viewing posts 421 to 440 of 635 · Next page · Previous page · First page · Last page
(+1)

Hey Dasius! I know you have been working on a new update recently, so I'm super excited about that, I just had a few recommendations for it! I think that there should be milestones in the game as a first. There should also, on some days (like day 10, or 20, for you to decide) you should have attacks, or raids. Something like this: Your asleep and your woken up by a loud sound. You jump out of bed and into your shop, you grab a weapon and go outside. Then you have to fend off the attackers with other village dwellers - I also think you should add people into the game, like ones that live in the village with you. That's all from me. I love your game so far and I can't wait to see future updates. Thank you for creating this game (It's the best one out there!)

Developer(+1)

Hey MrPineapple41,

Thanx for your suggestions. Some of your ideas are already being worked on. 

Glad you are enjoying the game :)

Cheers!

be able to make armor or use the weapons or even customize house

(+1)

Check out the Trello page : )

(1 edit)

Not sure if anyone has said anything yet, but I think there should be some punishment for reheating already heated ingots, leaving them heated overnight, or having stuff left outside. 

I was also thinking of something like being able to create a lock to place on the outer doors. Then give a 10%(or something) chance to be raided at night. If you have a lock then it is destroyed but you don'tlose anything and have to craft a new one. If the raid doesn't occur then you keep the lock until it does. 

IDK what the logs are for outside the house. I just found the game today so I'm trying to figure out what I've missed so far, I love it though and I'm so excited to see what you do. I always thought that if a game like SAO ever happened that I would be the blacksmith so this game is right in my wheelhouse. 

I noticed the giant stone creature outside the back of the house, and i bumped into him lol. My girl laughed at that. How about creating armaments or traps for monsters or bandits. Fighting directly doesn't seem like anything this game is focused around, bt the cration of threat prevention sounds like it would be fun. Like a tower defense thing. 

Logs outside the house are for the smelting update coming, where you have to cut down trees and throw the logs under the smelter, turn it on and that's how you heat up ores. And yes, there is going to be mining for ores.  Check out the trello page  : )

Developer

Hey Felgrim,

I like your suggestion and I'll consider them as well.

Wood is for smelting and later on, cheap weapon parts. Coal will be possible as an upgrade to wood for longer furnace time.

Does that mean that there will be some gathering part to the game? Tree chopping, mining, etc?

OH! Maybe something where once you hit a certain threshold of money they begin requesting certain materials. Like once you have 500 in your chest, regardless of what you spend it on, they start asking for tin sometimes. The more you create tin weapons the more they ask for it and so on. Also I think it would be cool if they asked for specific handles and grips in addition to materials, just to keep us on our toes. 


Maybe something like a reputation rating for the shop based on how accurately, quickly, and how often you completed requests. Or maybe a system where when the day starts, or week, or month, you recieve commisions based on your reputation. Like 300 swords by the end of the month for his majestys royal army! Then you would have to decide to keep the shop open or focus solely on the comission. Of course small comissions could also happen, like a tin greatsword with a  fancy handle by 6 pm.(IDK if there is going to be a clock eventually). 

What if once your rep gets high enough you could begin outfitting the army and sometimes wars could start up and based on how well you outfit them the tide of the war updates daily. Then it wouldn't be a game about crafting to make money(because you'd be funded by the king) but instead a battle of how fast you can make weapons. 

I have no idea where you're going with this game but I'm gonna enjoy it no matter what lol. Once I get some money I'm going to support you, 

Just a sort off issue/bug report, when you go to hit parts or ingots on the anvil sometimes it will make the sound but no sparks will fly and wont count it as a hit. Same thing but reversed, sparks fly but no sound and wont count as a hit. I also think it would be nice to not be able to overide the hitting animation when using the anvil because it takes extra time if you miss or click too early. Or if you could simply click and hold to hit multiple times when using the anvil.

I'm sure there could be an easier way of saying this but I've been awake for 24 hours now and can't think cause of work xD so if you need clarification just let me know.

Also a bug, there is an odd mirror reflection effect going on with the chimney of the forge. When ever you move ingots around the forge you can see their reflection on the stone wall of the chimney, now I'm no rocket scientist but I don't think rock is supposed to reflect things haha.

I just noticed it now though and I've been playing for 4 hours in just the past few days so It doesn't stick out very much if it was to be pushed of to patch later.

Also, if you continuously hold shift to sprint and make something at the anvil the sprint will be canceled for no reason.


And I think disassembling parts should be added. If you accidently make the wrong tool or if a part combines on accident there isn't a way to salvage the unwanted tool so you have to just throw it away currently.

If you take the part to the anvil and hit it they come apart.

Ah ok, thanks. I'll try that when I get the chance. Other suggestions still apply though

I think it would be cool to combine some of the metals if possible. Like mix a copper ingot with a tin ingot and see what it could make. I cant wait for this game to be updated father and want something to do with the crystals and the shadowy figure. I would also love a story to the game and see some battling in the game.

Also i think maybe some of the metals like titanium, adamantine, etc... are way too expensive and very hard to earn enough money to buy them. Maybe you could make them cheaper and/or make the "players" give you more money for the weapons. I really love this game so far and just finished playing it for about 6-7 hours. I got to day 23 and it gets almost too fast for me. A couple "players" left because i couldn't go fast enough, but still a very good game for a work in progress.

You say that titanium and adamantite are too expensive, but they're actually much quicker to upgrade to then the second metal, tin.

With copper at 10$ and tin at $500, you need to sell 500 ingots worth of copper to reach tin. (not including grips/guards) After that, you only need to sell 20 ingots of tin for iron (at $1000), 50 ingot ofs iron for adelite (at $5000) and that cycle repeats. (Unless it's changed since I last looked.)

(1 edit)

Well, I just dont make enough profit from the tin to even upgrade to iron, so its just very difficult for me and idk how many other people have this problem other than me.

(+1)

I understand your issue, I have it aswell. You need to sell an insane amount of copper tools to reach tin and it isn't purely based off the price of the ingot because you need to factor in the grips and guards, if used, in a part. And ontop of that the prices aren't as exact as they claim to be. The player card that indicates skill points, activated by pressing "P", shows that the base state of charisma gives you a 10% boost of sale prices for a total of 110% money gained from what you spent on making the part. However, if you look at the board on the left wall, inbetween the doors to your bedroom and the forge, it shows all of the prices customers paid for the parts and they almost NEVER match what the skill card indicates. Its still random, you can even LOSE money sometimes for no reason, the customers simply don't pay the right amount. I've had a customer pay $56 for a copper great sword, which used 3 copper ingots, a fancy 2 handed grip, and a 2 handed guard for a total of about $40 give or take, and I've also had the same sword sell for only $24.

It may be possible that the prices depend on how fast you give the items to the customers but I know for sure this system is properly coded yet. Which, in my opinion, is perfectly fine for now because it is still very early in development but it does slow down the progress tremendously and leaves money gain to chance.


Check that board for sale prices you get and monitor to see if time is directly related to the price of a weapon or not and let me know, I'll be doing the same. All I know is that I think the charisma state increases the MAX profit rather then the ACTUAL profit, for now.

Developer (1 edit)

Hey Shadowdemon114,

At the moment, this was the middle ground I could find in prices and wait speed for hardcore players and casual players of different age groups . In the future, I hope to implement a difficulty setting that will have scaled prices.

Yeet, I like that idea. I like the game for a more casual setting, its relaxing to play.

I really support the idea of difficulty settings, that would help a lot.  I would support the game by donating, but I dont have the money to donate. 

(+1)

He has half of these suggestions on the Trello page xd the Alloy mixing and the difficulty ideas. And a lot others planned out! I can't wait for all of this, but I'll wait for a finished game any day.

(1 edit) (+1)

Can you please make it so that controllers can pick stuff up. The controller can already do almost everything else.

Developer

Hey Thegamingsomebody,

I can add full controller support.

(+1)

how about mining ore instead of paying rediculous prices for the ingots and please bring the next update soon im loving this game awesome job

(+1)

On the Trello page already, planned for the future! Check it out XD

Deleted 9 years ago

I've already reported you for spam and advertisment. I'd suggest you leave

Developer

Thank you for reporting!

Consider me the Forum Police and everything will be aight. Haha

Developer (1 edit)

Lol! Sounds good. Except don't hurt anyone. 

Na I'm not like that. I enjoy helping people.

By the way you're gonna have one hell of a mind f*** when you log onto trello next time haha. We are disscussing the number cap in the comments of the 0.0.8 Update card.

Developer

Lol. Ya I just noticed. I was pleasantly surprised to see my email flooded with messages. 

(1 edit) (+1)

Did I just find an Easter Egg?

http://imgur.com/a/n5haB

http://imgur.com/a/rzJJg

I like how Dasius tried to not name it properly to hide what it is xD like we can't tell

I won't give away its location but you have to find it, not craft it

It's a part to make a shield for the upcoming update, check out the Trello page!

Yeah I know what it is xD but thanks haha.

Didn't even look for this crystal, very well hidden! I only found it because I could hear it (Hint!)

http://imgur.com/a/LZcUQ

You know of all 4? 

SPOILERS! DO NOT GO BEYOND

IF YOU WANT TO FIND THEM ON YOUR OWN!




*One is in a river out of your front door and right a little

*One is under the shield by the log out the back of your house, around the Golem.

*One is in the torch directly to the right of your door when going to the anvil.

*One is in the house almost directly out your front door and slightly to the right.

-Bringing all 4 back into that house and holding the Fear crystal has an easter egg :P

(+1)

I did a bit more research for myself and realized something that makes me look stupid, because I didn't understand the pricing system for awhile. 

      So if you go back to that Board With Shop Sales On The Wall you can also click each of those sales and find out more details about them. In doing so, I learned how the prices are actually calculated. So each item sold IS getting a profit no matter what because it starts by Adding Together All Of The Parts' Cost (ingots, grips, guards) then adding the Base 10% Mark Up to that amount for a subtotal and then it goes on to adding the Charisma Bonus, which is +1% profit/mark up for every Charisma skill point that is allocated. And finally, there IS a bonus amount of money you gain based on How Fast You Deliver The Weapon

Heres another screenshot, this one shows the page I'm speaking of and I have underlined each factor for pricing.

http://imgur.com/a/71Zuq

(+1)

Yeah Math!

Developer(+1)

No worries Tripster,

I didnt make the feature obvious so most people might not have even noticed it. Good on you and anyone else for finding it.

(+1)

One thing that would be really useful would be you would press a button and there will be a lit on any container so when you are moving it the content would not fly out.

I'm assuming you meant "Lid" and not "Lit"? 

It's a good idea but the items don't really fly out anymore like they used to before this new shop was made. The items used to all spawn inside of each other so when one of them moved they shot out like a 360 shotgun, good times.

(1 edit) (+1)

Ooo, hey guys theres a screenshot sneak peak for the 0.0.8(something) update on the My Little Blacksmith Shop page. scroll through the picture banner at the top of the page, the outside now has a cobble stone path.

https://dasius.itch.io/my-litt...

Try'na  be sneaky about it Dasius, can't fool me *Inserts Smirking Face*

(1 edit)

( ͡° ͜ʖ ͡°)

(+3)

New suggestion, crystals used for enchantments. I kind of thought thats where you were going with it but if not that would be really cool and another aspect used to calculate price (or raise reputation in future updates.)

If you've seen a game called puzzle forge 2 where it makes legendary weapons if certain pieces are made together that'll be real cool. But definitely can see aspects of that game implemented here.

A simple .txt file in the game files that simply states what version of the game you have, so it's easier to tell if you're outdated or not.

So I recently found this game. It's actually the exact thing I was looking for. I've played a few hours. What I would like to see is an increase in customer frequency. I seem to have a lot of "down time". I wouldn't even mind a customer queue where I can get multiple orders at once. 

Another thing I would love to see is an actual store area, where perhaps customers could just show up and buy what they want from a pre-made selection from the shelves. 

Custom orders, like a dagger model two with a fancy hilt order, instead of the same ole same ole over and over. 

I'll apologize in advance if this stuff has already been suggested/on the roadmap. I didn't cruise the topic much. 

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