Good game overall! Very relaxing music and very good graphics. It is seen that it is worked. Congratulations and good job!!
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Pugonalysis's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #304 | 3.759 | 3.759 |
| Audio | #406 | 3.259 | 3.259 |
| Theme | #461 | 3.481 | 3.481 |
| Overall | #509 | 3.262 | 3.262 |
| Innovation | #559 | 3.148 | 3.148 |
| Game Design | #705 | 3.056 | 3.056 |
| Fun | #760 | 2.870 | 2.870 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You rewind the time to be a baby.
Did you write most of the code yourself and made all the assets from scratch?
Yes, Besides the music.
Comments
the graphics are amazing well done i found the game to be kind of confusing but once I found out what to do the game was fun and well developed
The art and music are great! The puzzles themselves are good. I liked how you introduced the initial buttons but would've been great to introduce the functionality of the puzzle pieces as well (like the shroom and bushes). Great work all in all, keep it up!
I liked the music a lot, seemed to fit the game's theme and art. The visuals were nice, especially the rewind overlay. Gameplay felt odd in places, I could win a lot of levels by just rewinding and then jumping to the bone. Others needed minor level adjustments. Cute game, though. Nice work!
The game was fun, the art was really good and so was the music. However I think there were too many post proccessing effects. It kind of hurt my eyes. Also sometimes I couldn't move the triangle objects. I don't know if there was a reason for that or if that was a glitch.
Overall the game was fun to play and I hope you continue working on it. Good job!
Visuals are very good. Best so far of the games I've played. Mechanic was a bit hard to understand at first without any tutorial.
I love the visuals and the VHS effect when you rewind from a dog to a puppy. I also love the manipulation of objects in order to solve a single movement puzzle to get that bone.
The visuals are estonishing! just, i didn't really understand the main mechanic...
Really sorry to hear that! We will try to fix the build in the post-jam version, but I really do not have any idea what happened! When I test the linux build, it works fine if I don't uncheck the fullscreen box, and the windowss build with wine works completely fine, even not in fullscreen. I need to state again the fact that Unity does not like linux. Maybe try the post-jam version after the jam.
Took me a minute to get it but once I got the flow of it, it was really fun. Well done!


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