little bit confusing but cool gamejam game still. Try to fit tutorial on level and introduce mechanics one at a time so buttons will be easier to remember
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Rewind Knight's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #716 | 3.128 | 3.128 |
| Audio | #749 | 2.795 | 2.795 |
| Innovation | #753 | 2.885 | 2.885 |
| Fun | #753 | 2.885 | 2.885 |
| Overall | #783 | 2.927 | 2.927 |
| Theme | #810 | 2.962 | 2.962 |
| Game Design | #812 | 2.910 | 2.910 |
Ranked from 78 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The Combat has a rewind button where you can rewind a chance of the player and the enemy
Did you write most of the code yourself and made all the assets from scratch?
The art was from a art kit from itch.io it was free.
The code was all written by me from scratch
Comments
It was quite confusing but I got it to work eventually. Nice artstyle!
Good effort and hope you had fun making it!
Great game!
I like the idea of rewinding during combat! One thing I'd point out is that at first I didn't know the controls, so I was just going past the enemies, and only when I checked the comments I found out how you can attack.
I think this idea could definitely be expanded!
Liked the combat system. I think rewind mechanic can be well implemented in turn-based combat (like jRPG's or roguelikes). Control seemed weird at first (like F as an attack button, that's pretty unusual), but you can get used to it. Also, I think I found a bug - when you start the fight and press the Rewind button, then enemy's health reduces to oneshot amounts, so it is easy to defeat them)
Another thing I wanted to suggest, if you don't mind: try not to scale or stretch pixel art - It makes pixels look weird. I am not a great artist myself, so that's just an advice from your fellow game dev for the future.
Anyway, I liked you game, congrats on the jam!
Loved the art, the implementation of the theme, the upgrades system. I think that the knight should move a bit faster at the beggining.
Please, play my game too!
Nice game! I feel like the rewind feature could be expanded, but it's still a neat game!
after i got the controls the game so fun...
just thought the rewind is better when much more involved.
like your weapon damages and you can use rewind to make it new again.
Nice concept , I like the gameplay and the combat system as well. Theme well implemented.
Nice job on the procedural generation. It could be sped up, you walk too slow. I like the idea of mixing a procedural dungeon game with turn based combat
I liked the game a lot, i'm a fan of dungeon crawlers and enjoyed upgrading my gear. My only criticism would be when I looked at the controls menu I was instantly worried about how many buttons I had to remember. I think having less to remember would have improved the game a lot. Great work overall! :)
I noticed the dungeon is randomly generated which is awesome! Really good job with the game my only complaints are the same as some others in the comments where the movement is a little slow and I can just rewind time at the beginning of every battle to get a free kill. Maybe if there was an item needed to replenish the amount of rewinds you had, that would balance things out. Overall though great job!
I had a little bit of difficulty in the start, but once I learned the controls, I head a great time with this game!
Amazing job!
It was nice to play your game. I'm missing like a dangeon music as a background and a ability to open helping menu with the controllers. Except from that, the game was fun and interesting to play, especially discovering the places and fighting the enemies.


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