It's hard to control and aim precisely!
Really cool atmosphere! Great game overall!
Play game
The King's Time Bomb's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #67 | 4.167 | 4.167 |
| Overall | #71 | 3.876 | 3.876 |
| Innovation | #80 | 3.893 | 3.893 |
| Fun | #95 | 3.851 | 3.851 |
| Game Design | #124 | 3.845 | 3.845 |
| Audio | #178 | 3.595 | 3.595 |
| Graphics | #207 | 3.905 | 3.905 |
Ranked from 168 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The player has total control of the bomb's flow of time. With a press of a button, he can toggle a rewind function on it while being careful with the outcome.
Did you write most of the code yourself and made all the assets from scratch?
I wrote all of the code, but most of the assets are from other sources. (Properly credited on the game and the game's page)
Comments
Fun game. King hammer can't attack air type creature Lol. Amazing design to fit the theme. Only feedback I got is to add more bombs and a dash for the king!
It was fun to play it. I think it would be nice if the look of the level would change over time so for example more platforms would be added. :) I like the mechaniques of the game and the character and the idea of going back in time to only change the position of the bomb :)
ı like this game very well but hard for me :D ,Game mechanics very good and ı loved hit the bomb
Good start to a solid idea. I think it looks great and the platforming feels good. I would like to see a wider range of enemies and maybe more time on the bomb.
Hi, very fun game, interesting concept, however, you can easily exploit it by just constantly rewinding in short periods. Like, you make the bomb jump and down one time, and then just use this to kill all enemies, only this one motion. There should be a punishment for doing that, and maybe different enemies. Or more bombs with time.
However, as I said, great concept, loved it!
One of my plans was to keep increasing the difficulty of the game according to the player’s score, so I would end up adding more enemies or shortening the bomb’s life span, haven’t thought about adding another bomb, but that could be the kind of chaos I’d be into.. hahaha Unfortunately, I didn’t have the time to implement something that felt balanced or good to play. Thanks for the feedback, I’m glad you liked the game!
I think there's some elegant design here, however I think the best playstyle is to just constantly rewind in short bursts, so there might need to be an additional mechanic that punishes a work around like that.
I like that a lot of the mechanics are double edged. You need to rewind to give yourself more time, but rewinding temporarily creates a new danger. You need to hit enemies with the bomb, but the only way to do that is to stop rewinding and hit the bomb yourself. Interesting stuff with lots of potential.
I’m guessing that you’re talking about the tutorial, right? You’re right, one of the texts decided to be just a couple of characters longer than the others, just enought to end up having a 4th row that isn’t placed in the most optimal place.
Thanks for the feedback, and thanks for playing my game! I’m glad you enjoyed it!
Hi, i've played and rated your game. It's pretty fun to play and those graphics are really awesome. Well done!
Great game, except that I seem to suck at it I can't find anything negative. I love the art style and the sounddesign!
one of my favs on here. love the concept - quite simple yet engaging :D
would love to read your thoughts on our game too https://blek.itch.io/hostage-of-time





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