This is a really good idea. I think the UI would benefit from a little polish maybe by adding some audio and visual cues just to make it clearer what resources I am gaining and losing. Overall a really nice take on the theme and definitely has a lot of room for expandability by adding different structures and resources. Great job!
Play game
Crystallia's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #127 | 3.750 | 3.750 |
| Graphics | #287 | 3.781 | 3.781 |
| Overall | #368 | 3.432 | 3.432 |
| Game Design | #373 | 3.469 | 3.469 |
| Audio | #541 | 3.094 | 3.094 |
| Theme | #557 | 3.344 | 3.344 |
| Fun | #561 | 3.156 | 3.156 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Time reversal is an important part of the game. Initially you get a Game Over before you can play, and you can rewind and isolate buildings from time in order to defeat the corruption.
Did you write most of the code yourself and made all the assets from scratch?
I wrote every line myself, with the exception of maybe 2-3 snippets from tutorials. My father helped make some 3D models.
All of the assets were made from scratch for this game jam, with only three exceptions: The music is creative commons material from Antti Luode, who shared his material with the GameDev subreddit. I also used 5 icons from game-icons.net. Lastly, I used one skybox from the Asset Store which I am licensed for.





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