I really loved the art, especially the little touches like the hand drawn map. The soundtrack was excellent as well.
I think you need a bit more variance in the tasks though, as most didn't really pose much in the way of a meaningful challenge, with prehaps the execption being locking the keys in the chests without trapping yourself. I understand that time can be tight on that sort of thing though, especially when working with UE4!
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Dungeon Cleaner's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #383 | 3.656 | 3.818 |
| Game Design | #567 | 3.220 | 3.364 |
| Overall | #677 | 3.061 | 3.197 |
| Audio | #690 | 2.872 | 3.000 |
| Innovation | #763 | 2.872 | 3.000 |
| Theme | #818 | 2.959 | 3.091 |
| Fun | #826 | 2.785 | 2.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You have to rewind the dungeon back to it's original state after glorious heroes tried to conquest it, seeking gold and fame. You're playing as Gob, the Dungeon Cleaner, or in other words, a Goblin Janitor.
Did you write most of the code yourself and made all the assets from scratch?
Most of the code is written during the jam by 1-person. Music is original creation of our team member, sound effects are creative commons sounds. 2D graphics are made by our team, and some of the 3D models used are also ours, other than that there are models from UE4 Starter Content and Multistory Dungeon Pack.







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