Got in some character animations, derpy AI, fighting and some particle effects:

I finished my pathfinder system... I'm very bad with this (first time I tried this kind of system, it's on "Breadth First Search") and this is not perfect but I'm happy with it for now (I spend 3 days for this... I can't spend any more time on it).

These little bastards are too sticky ! I need a fonction to kill them all, NOW !!!
So, tomorrow, I'll start the combat system, and after the generation map and tileset.
I hope after I will have the time to add an skills, inventory and collectible items too.

Today I didn't do much. No real sceenshots to show. What I did do, though, was start animating the main character, which was pretty troublesome >w<
Previously I've drawn her at a weird angle that frankly looked like something for a platformer, but since this is a top-down (well, 45 degrees or whatever) game with 4-directional movement, that couldn't work. So I drew her again and tried to make a downward facing walk animation:
--> 
The result was a damn catastrophe LOL, way too small to do anything that looks even halfway decent. So, I increased her size by a bit (from 9x9 to 10x15) and tried again. Also made an upwards walk.
and the idle frames:

Much better! She also doesn't look flat as a pancake any more, lol. Still no face as there's basically no room, but I think that's really cute in a weird way. Thoughts? The shading on the dress might also be a bit too intense, but eh, it's fine for now :v
And that's it for today. I spent way too much time on this. Extreme low-res is sooo hard D:
Mostly been writing dialogue trees lately, but today I did get in some animation time to make a tiny (glitchy) version of our logo and get our player moving in the 4 cardinal directions we all know and love:


The glitching might not fit with the aesthetic of this particular game, but I think it's cool so whatevs. The running animation needs... somehing. I don't know. I really don't want to make it bigger and make traversal feel claustrophobic, but I can't get the smoothness I want with so few pixels.

And here's a quick quick slide-through of all the characters, breaking pixels and gettin' dizzy!
I agree with Baku, I suggest trying some brighter or more distinct pixels on the feet to get complexity in the animation without adding more pixels. Was reading this article just yesterday, if it helps.
Done some room transitions and the layout of the settings menu, including; music toggle, sound toggle and achievements button.

The in game interface has full navigation now, some of the buttons still need to work and change based on conditions... But at least they're not exploding in my face because some other button isn't handled. :)
EDIT: And now I added an earlier stage of the castle:

the very start of PuPeura :> i've added like the first dialogue to the game and the first quest. i've made few sprites for the villagers so they change expressions when talked to. i also made a selection system for the dialogue so you can pick "yah or nah" for stuff.

dont bully the queen (this is what happens when you use a tool on her)

Good progress today, More to the map, New SFX & Optimizations :D
Video: https://video.twimg.com/ext_tw_video/7174469286660...
Screenshots (You should watch the video though ;D ) :

Not much done today either >w<
First I tweaked and finished all 4 walk animations:

The side ones look more like she's running. Eh, that's fine, actually. That means I can use the same animations for both running and walking without it being too weird!
Then I spent all day trying to implement dialogue. I used this excellent dialogue engine by my friend @JujuAdams. It was a challenge to make it work with views and have it work at this tiny scale, but I managed it! So here's my first dialogue test:

Here's my font btw, in case anyone likes it. I tried to make it tiny but also as easily readable as possible.
And that's it for today! I'll be very busy for the coming days, probably won't have time for a lot of jamming, so maybe don't expect daily posts from me for a couple days, who knows ¯\_(ツ)_/¯