The use of the ninja concept was great! Cool approach in the theme. With more levels, the game would be even better! Hope you continue to work in this and improve the visuals.
Great job!
| Criteria | Rank | Score* | Raw Score |
| Theme | #30 | 4.300 | 4.300 |
| Innovation | #48 | 4.000 | 4.000 |
| Fun | #102 | 3.833 | 3.833 |
| Overall | #129 | 3.739 | 3.739 |
| Game Design | #177 | 3.767 | 3.767 |
| Graphics | #510 | 3.467 | 3.467 |
| Audio | #566 | 3.067 | 3.067 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Ninja has a magical knife. Objects hit by it can go back in time.
Did you write most of the code yourself and made all the assets from scratch?
I did make all the assets and scripts from scratch except some of the sound effects.
The use of the ninja concept was great! Cool approach in the theme. With more levels, the game would be even better! Hope you continue to work in this and improve the visuals.
Great job!
Lovley concept! Simple rules but endless possiblities! I can see a lot of complicated puzzels done with this. Maybe a small indicator where I am aiming at the movment would be awesome.
Great submission! Well done!
As a fellow ninja game maker I must say this is a great game :) I really like the mechanic and it was a lot of fun to play!
As a fellow ninja game maker I must say this is a great game :) I really like the mechanic and it was a lot of fun to play!
Nice one! Wish there was more! I was just getting into it!
Things I particularly liked:
>The concept: Very cool concept to selectively rewind objects; I wish there were a few more levels to try out the mechanics in more creative ways :)
>Fit the theme perfectly :)
>Graphics and sound effects fit nicely with the game :)
Things to improve upon:
>More levels :) Haha, this is a good thing if I'm wanting more :P But yeah, it felt like I'd just gotten through the tutorial when the game ended; left me keen for more ;)
>Aiming: I think it might be easier if you made aiming done with a mouse (or analog stick for controller). I also found a very minor bug (on the second level) where it wasn't letting me aim up-left or down-left; it wasn't necessary for that level, but just FYI.
>Try to make it so levels can always be completed without restarting the level. E.g. in the second level I immediately went and pulled the lever to see what it would do. I then threw the knife at the box and tried rewinding it and it did nothing. So I got confused and tried pulling the lever again to bring the box up again but it didn't move. I then looked at the hint and restarted the level; but I think it would have been better if I could have completed the level without restarting (i.e. if i could have pulled the lever to bring the box back up to where it started then i wouldn't have needed to restart).
>Maybe keep the controls listed in the UI somewhere so i could easily remember that Q = throw, R = rewind, T = super rewind, N = restart level, H = hint etc. only a minor thing, but would help, especially if you end up introducing more actions to it.
Overall I really liked it! Just wish there was more :) again, that's a good thing :)
Great game! I really loved. If you polish this game, will be perfect!!!
I made a Ninja game, but very diferent type of game.
Great game! I really loved. If you polish this game, will be perfect!!!
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