very nice implementation of the rewind theme. Super cool game with the main mechanic well thought out. It does introduce some waiting though which is not ideal but I guess it's hard to get around it. One thing i would like to see reworked is the punch. It seems very unforgiving in its current state.
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Manolo's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #28 | 4.306 | 4.306 |
| Innovation | #70 | 3.927 | 3.927 |
| Overall | #124 | 3.754 | 3.754 |
| Game Design | #181 | 3.758 | 3.758 |
| Fun | #270 | 3.532 | 3.532 |
| Audio | #334 | 3.363 | 3.363 |
| Graphics | #396 | 3.637 | 3.637 |
Ranked from 124 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Manolo rewinds in time to remember his past life.
Did you write most of the code yourself and made all the assets from scratch?
All code, artwork and music are done by scratch. Only sound effects and a couple images for the background aren't ours.
Comments
Beautiful idea and loved the story. Really enjoyed game play of getting the card at the end of the level but only when I was an old man. Second level is quite tricky, I find the positioning of the controls strange... I kept wanting to press 'E' instead of 'Q' but that's probably just me. The art is beautiful and your title screen hooked me in.
We made a story based game set in the past if you have any time to play we only need x2 more votes to be ranked. Great game, well done.
A wonderful concept and story! Implementing Alzheimer is quite interesting for rewind. The feedback I would give is that maybe increasing the range of attack for the adult version Manolo. Other than that, the sound effects, pixel art and the background music is really nice! Great job!
The gameplay is nice, the concept is cool and made the game really fun to play, i liked the touch of the background changing with the age
i like how both the story and the gameplay related to the theme of the jam. good job!
So beautiful... The music, the sounds, the sprites, the mood. It's all amazing. The game fits perfectly with the theme. I love the way the background changes when you move through time. There should be a way to either speed up the clock or skip to the next stage in Manolo's life. Sometimes I was just sitting there waiting for him to age.
I loved the idea and how the rewind concept changes the world around! The game and the puzzles are really interesting and fun! With a little bit more of visual polishment, would be awesome!
Also, the only problem that i found was that sometimes you need to wait a long time until the clock reachs the next stage, a way to make time faster should be a nice implementantion! But it's not a big deal, still a great game!
Congrats and great job! :D
I really loved the idea and how many concepts you packed into a single game. Even though the graphics were simple, you can easily improve them and release the game (or use some scaling because in <1080p the some outlines are missing).
Regarding the instructions, the time should not be running out during reading them, so some longer-tutorial phase would be welcome.
Thanks! About the tutorial, time starts running as you approach the first clocks. Didn't want to keep it off for longer so the player understands the mechanic as it will work in the game, but maybe starting the clock when getting the first one or when pressing q might be a good idea. We'll keep it in mind.
And about the resolution, that is kinda weird. The game is indeed built to scale in a 16*9 aspect ratio, plus my screen isn't at all 1080p and the game is fully visible. So not sure what the problem is, you also are the first one to say anything on the topic. If you could add a screenshot that would help a lot. Thanks for the comment!
Ohhh I see what you mean now. Those aren't actually the outlines of the sprites, but a weird glitchy behaviour unity has with tilesets. We changed the material of the tiles so that it had pixel snap on and we disabled antialiasing, and now it doesn't happen... some of the times. Don't really now why it happens, but we'll work on it once the jam is over. Thank you so much!
I mean, I know about tile tearing but it's not a big deal, the outlines of the sprites seem to be lost (look at the character or at the pause icon). I'm not a Unity user but there might be some setting to enable bilinear scaling (ironically, I have the opposite issue with OpenFL where I wanted nearest scaling to keep pixelation and it was fixed on some linear/cubic😅)
Really great game, the theme is applied very good and the mechanics are great, I suggest you change the controls "Space" to rewind and "Q" to make the action, because I feel the Space is more for the core mechanic, and it was a little weird the attack movement of Manolo, the middle one, I felt the hit box of the puch was pretty closed to the hit box of his body, but more than that, the game is perfect, one of my favorites so far, incredible job! Congrats!
Really fun game and great take on the concept. I think this rewind mechanic was very cool and I loved the visual changes. I think if the controls and hit boxes were tightened up to be more responsive, this game would be fantastic and is definitely worth expanding on even more. great job!
A well executed take on a solid idea!
Quite difficult - I didn’t make it past the “baseball” level - but that’s understandable, it’s especially hard to get balance right in the short time limit of a jam.
As already pointed out in other comments, the two top things that I’d like to see adjusted is tweaking the punch / ghost hitboxes and adding a button to speed up time while waiting :)
Gliding baby best new character 2020.
I like how changing ages also changes the look of the cars!
Guys... just BEAUTIFUL!
It's the 3rd game I play on the jam about Elder/MiddleAge/Baby and the 3rd I play about Alzheimer (good thing I still remember that!) But yours is BY FAR the BEST! Love the level design. Love the pixelart style graphics, and love the music.
It's kind of sad knowing he will eventually forget everything.
Congratulations Hernán and Gabriel for making such a beautiful jewel.
really enjoyed playing this game, i liked how each age had different abilities that allowed you to get past the various obstacles. I think the concept of the game was really cool and well done, i have seen a few other games with a similar concept but this one was by far my favourite to play out of all of them, great job :)
This is a really cool game. I was thinking about a concept similar to this but I wasn't sure how well I could implement it. You implemented it really well and it was fun playing through the levels. I wasn't a fan of the longer levels toward the end though because I knew what I had to do but I kept dying because I wasn't quick enough. Great game overall! Also, check out my game if you get a chance.
It's an interesting idea because not only do the character's abilites change but also the environment whenever a "time switch" occurs. Since the challenge is focused on getting to the coins fast enough so you can switch to the correct "time state" (with light puzzle elements here and there), you could add a button that would let the player speed up the time flow, as i think it could avoid a lot of waiting without influencing the game/level design much. Overall, out of the "different abilities" games in this jam I've played so far, I would say this was the best one. Good job!




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