Well I've learned I am terrible at staying on beat. It was a fun challenge to match what you were trying to accomplish in the game to the beat of the music. Enjoyed it a lot. Love the title of the game.
Play game
Drumbleat's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #101 | 3.528 | 3.700 |
| Authenticity (Use of resolution restriction) | #114 | 4.481 | 4.700 |
| Gameplay | #114 | 3.337 | 3.500 |
| Overall | #126 | 3.647 | 3.825 |
| Graphics | #177 | 3.242 | 3.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
3 members:
Coding by Liam Wrubleski @lawruble13
Art by Hannah Zaitlin @entirelybees
Music by Jon Malley @jonathan_malley
The team was amazing!
Was the resolution a challenge?
This was the team's first time working with PICO8, which we chose because it lent itself to the low-rez theme, and it was challenging to work with its restrictions. The art also had to be very simplified in order to still be readable at such a small resolution, which resulted in a lot more iteration than usual to make sure that the visuals were understandable.
What did you learn?
For two of our members this was their first jam and finished game, so the whole thing was a new experience. This jam taught us how to scope appropriately and work within restrictions.




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