Very funny game, and also just a good falling-block game. The nighttime ambience is really pleasant.
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Yawntris's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #35 | 3.875 | 3.875 |
| Authenticity (Use of resolution restriction) | #48 | 4.688 | 4.688 |
| Overall | #76 | 3.859 | 3.859 |
| Graphics | #107 | 3.688 | 3.688 |
| Audio | #151 | 3.188 | 3.188 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Yes. 2 members, both programmers, one of them also was the artist. It was an overall very fun experience, although more time-consuming than we imagined it would be!
Was the resolution a challenge?
Attempting to do a falling-block clone in such a small space, while simultaneously conveying the ambience that it was happening during a late night playing session, and also showing the game score was without a doubt a very difficult endeavor. We ended up compromising by assuming the score was also the number of lines cleared with an added bonus, and incorporating both in the background in order to maximize how well we used the available space, as half the screen was occupied by the game board.
What did you learn?
We learned a lot about the inner workings of a falling-block styled game, such as how piece rotation is calculated or in what positions rotations are allowed or not. We also deepened our understanding of Godot, and how to work around such a tiny available space, while still giving the vibe we were going after! It was an overall really great experience.




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