Great job! I had a lot of fun playing this!
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Meloddyssey's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Engagement | #272 | 3.167 | 3.167 |
| Overall polish | #281 | 3.000 | 3.000 |
| Overall | #312 | 3.056 | 3.056 |
| Creative use of art assets | #320 | 3.000 | 3.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I had fun but I only made it to level 3 today, might try again later. The idea is fun but I had a few problems with the collisions. While I could always get the cube unstuck, I mangaged to get myself stuck behind the button in the first level. The water was quite frustrating, because I kept threating the corners as rounded while the collision box is square.
Also my bandits moved with random speed from barely at all to lightning fast. Was that intentional? Impossible to beat if the bandit is a blur, trivial if he doesn' t even manage to do half of a trip till the door is open.
Nice game has a lot of content and good overall feel. I kept getting the glitch where white lines appear in between the tile columns on the tilemap. In unity you can fix that by using a pixel perfect camera, or doing this, or using a sprite atlas for all your sprites. I've encountered this problem a couple times and pixel perfect camera usually fixes it for me.
And it said it cannot be stucked. It can be stucked pretty easy, trust me :D. I've got weird graphic ghosting with white vertical and horizontal lines, which was really annoying. Well, I must say that chasing a crate is quite difficult. Good job, well done.
Cool little entry, As others mentioned there was a strange graphical glitch which caused white lines to appear across the screen. The only other thing was sometimes when the crate got trapped in a corner it was a little difficult to get it unstuck, maybe the crate could very slightly bounce off walls? Other than that had a fun time playing, keep it up :)
cool game, the idea of a medieval rhythm combat game just cracks me up. I feel like this idea has a lot of potential and could be really fun if developed further.
My only concern is that there is a weird graphical bug that shows white lines in-between the tiles, but other than that, I had a blast playing this game! I won't lie, I couldn't get the box to the end with the Beholder ^-^'' Good job!






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