Awesome game! Really engaging gameplay. Great use of the asset. Would continue playing it!
One of the best entries i played so far!
Good job!
| Criteria | Rank | Score* | Raw Score |
| Overall | #9 | 4.125 | 4.125 |
| Overall polish | #20 | 4.209 | 4.209 |
| Creative use of art assets | #31 | 4.077 | 4.077 |
| Engagement | #31 | 4.088 | 4.088 |
Ranked from 91 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Awesome game! Really engaging gameplay. Great use of the asset. Would continue playing it!
One of the best entries i played so far!
Good job!
Very polished game. Some checkpoints would have been nice but loved the style
Wow, this plays smoothly! Really nice. Loved how killing the enemies made them drop their heads and such... really nice surprise ^^
Well done!
Very nice dungeon crawler. Probably the best 3D game I've played so far in the game.
Very cool game, the number of people who rated this game is no surprise when I see this goodness :D
I do have a problem though, I can't properly attack the enemies because I have the fear of dealing damage when getting too close to them and the sword doesn't deal damage to the enemies when on a safe radius but that might be just me.
I'd like to see this game in steam if possible, good job Dan!
Looks, sounds and feels great.
Definitely has the Doom vibe, with player face in the UI, very creative.
Keep it up!
Good game quite polished!
Enemies have good telegraphing, I like the animations (like the head jiggle as they walk). Cool Doom-style story.
Found the player's head bobbing uncomfortable. Mouse is kind of unresponsive ( not sure if because it's web build) Checkpoints would be nice especially after arenas as those are the most annoying parts to play through after you die. I fee; like the sword attack sound effect doesn't fit the rest of the game's audio; it's kind of chiptune where everything else is realistic.
I like how the bosses heads fall off to indicate progress.
Excellent use of the tiles, nice color scheme and asset placement.
Enemies need some kind of sound effect when they spawn or are about to attack, sometimes they would spawn behind me and get free hits in because I didn't know they were there.
Mages seem to be impossible to kill with melee without taking hits; maybe longer pause time between attacks would be good?
Good game wish there was more!
Great and well made! I've completed it; it was engaging!
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