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Spirit of infinity's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #93 | 2.875 | 2.875 |
| Presentation | #108 | 2.250 | 2.250 |
| Overall | #113 | 2.312 | 2.312 |
| Use of the Limitation | #116 | 2.375 | 2.375 |
| Enjoyment | #123 | 1.750 | 1.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
It was just me - MsUn :)
Software used
Godot as game engine. Aseprite as sprite editor.
Cookies eaten
2.5 packs. Two packs were with plain cookies and half with milk chocolate
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Comments
It is a bit hard to remember and change the color while the obstacles are that fast
May be it would start slower and makes it faster through time
I understand the concept, change colour to match the coloured lines as they move up the screen. However I couldn't make it past more than 2 as I couldn't remember which button changed to which colour. Maybe have a HUD that shows you the colour progression and 1 button to scroll throught them?
I really like the concept and the game seems like it would be fun to play. I had trouble getting into it, however, because I couldn't remember which key changed the player to which color. Perhaps displaying a reminder of those keybindings in the game screen would make it easier to learn and enjoy.