miniLAW Alpha2.18.16 Changelog
Bugfix
Features
miniLAW Alpha2.18.16 Changelog
Bugfix
Features
miniLAW Alpha2.23.16 Changelog
Bugfix
Features
miniLAW Alpha2.26.16 Changelog
Bugfix
miniLAW Alpha3.4.16 Changelog
Bugfix
Features
miniLAW Alpha3.10.16 Changelog
Bugfix
Features
miniLAW Alpha3.18.16 Changelog
BUGFIXES
NEW FUNCTIONS
miniLAW Alpha 4.1.16 Changelog
BUGFIXES
NEW FUNCTIONS
miniLAW Alpha 5.23.16 Changelog
BUGFIXES
NEW CONTENT
miniLAW Alpha 6.23.16 Changelog
BUGFIXES
NEW CONTENT
miniLAW Alpha 7.1.16 Changelog
BUGFIXES
NEW CONTENT
miniLAW Alpha 7.14.16 Changelog
BUGFIXES
NEW CONTENT
miniLAW Early Access 0.1.0 Changelog
BUGFIXES
NEW CONTENT
miniLAW Early Access 0.1.2 Changelog
BUGFIXES
NEW CONTENT
miniLAW Early Access 0.1.3 Changelog
Added




Bug Fixes
Hope you enjoy! As always, we are open to feedback here on the community hub and any of our social media outlets! Help us spread the word and get miniLAW out into more players hands and help our community grow! :D
miniLAW Early Access 0.1.4 Changelog
Happy Friday everyone! Time again for the weekly build, and 0.1.4 is ready!
After we got a taste of the swinging physics on the light objects from 0.1.3, we had to keep going with it and take it to the next level. Here's what's on the slate for today's update:
Added:
Verlet integration for rope-like objects

Rag Doll Physics for high-speed impacts

New Meat Locker level, complete with swinging rat meat

Gang-specific graffiti now generates in select zones based on which gang controls the area

Bugs Fixed: