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[DevLog] I Need You To Rebuild

A topic by Kirby Baird created Oct 01, 2020 Views: 1,538 Replies: 29
Viewing posts 21 to 29 of 29 · Previous page · First page
Submitted

Oct 17: BUG FIXES 

Submitted

Oct 18: More writing. I think for this last leg of the jam I need to stick to focusing on writing the core story only, with music/graphics taking a back seat until after the jam. Even the Free Time modules gotta wait if I want to finish Chapters 3A and 3B before Oct 31. 

Submitted

Oct 19: Still writing. The more I write the further away the finish line gets. Still gonna stay positive about it. The goal is still to get the current chapters finished by Oct 31. 

Submitted (1 edit)

Oct 20: Some of my writing involving spy stuff needed to be rewritten, as I learned new stuff about how shortwave radios work. Silly me, I was under the impression that numbers stations worked on FM frequencies. Once I learned more about it, certain scenes had to be rewritten. I know very few people (if anyone) would have noticed or cared, but I would have known and it would have continued to bug me. 

Submitted

Oct 21st-25: Lack of updates are not because no work has been done. Rather, all the updates would sound the same. I've been writing, shoving that writing into the game, and debugging the new scenes from there. 

I'm excited for my progress, but a little bummed that it doesn't look like I'll finish both current chapters before the end of the month as I had previously planned. Every scene in these chapters ends up being so much larger than I had originally anticipated. 

Submitted

Oct 26-27: More writing and bug fixes. Some weird new bugs have been popping up, just as an end result from story paths branching out more and more. This is officially the furthest I've gotten in any videogame project. Neat! 

Submitted

Oct 28: Getting down to the wire now. Just cramming in as much writing as I can before Saturday's submission. 

Submitted

Oct 29: Whoops, I was under the impression that the jam ended on the 31, not the 30. Just getting in one last hurrah of writing and bug fixes. Will produce a build soon.

Submitted (1 edit)

Postmortem: 

I'm told that post-mortems usually include a list of five things that went right and wrong each. Let's try that. 

Five Positives: 

1. Cell Phone Mechanics

This was the number one thing I wanted in the game but kinda thought wouldn't be possible at my level of programming knowledge (basically zero). I'm super psyched to have this working now. 

2. Free Time Mechanics

This one was a little more vital but not quite as programming intensive. The Free Time mechanic allows the player to spend one-on-one time with NPCs at set intervals in the story, and to choose which character they spend it with. I go into this more in the devlog. 

3. First Exploration Scenes Added

Rather than just a normal linear story segment, this scenes allow the player to explore an area at their own pace, and discover the narrative in a non-linear fashion. 

4. First Puzzle Scenes Added

In addition to the exploration scenes are Puzzle Scenes, where players have to figure out a puzzle before continuing with the story. 

5. New Character Added

Vanelle Marin finally makes her debut in one of the new chapters, which I've been waiting to do for quite some time now. 

Five Negatives: 

1. Writing Creep

While I had the rough strokes of each scene planned out long before writing them, the scenes themselves expanded and became much larger than originally anticipated. This led to scenes needing much longer time than initially anticipated to both write and bug-test. 

2. Wasn't able to finish Chapter 3A

Due to issue one, I wasn't able to reach the planned end-point of this chapter. 

3. Wasn't able to finish Chapter 3B

Same as the point above, I wasn't able to reach the planned end-point of this chapter. 

4. The opening scene is dated 

This is a game jam, so I limited most of my efforts towards the creation of new content rather than the revising of old content. The opening scene is one I am no longer happy with, and will revise after the game jam is over. 

5. Graphic needs updating 

As always, these backgrounds and character portraits are scratch graphics to be replaced later. 

In Closing

I joined this game jam without much forethought, but now this is the furthest I've ever gotten on a video game. I'm pretty psyched about the work I've done so far, and plan on continuing this until the story is finished. 

Viewing posts 21 to 29 of 29 · Previous page · First page