it was adorable! the characters were really cute and puzzle solving aspect was really engaging. Awesome designs!
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Kiki and Lemon's Deep Space Chase's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #1 | 4.185 | 4.185 |
| Overall Fun | #1 | 4.231 | 4.231 |
| Original Graphics | #1 | 4.538 | 4.538 |
| Most Creative Use of Theme | #4 | 4.154 | 4.154 |
| Original Audio | #4 | 4.000 | 4.000 |
| Gameplay | #5 | 4.000 | 4.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I'm glad the atmosphere comes across that way! I'm often known for writing very depressing or scary stories, and of course there's hints of that in the setting, but that just didn't feel right, considering the warmth and calm that I personally associate with Laura. I wanted a tone that was sweet and lovely, like her, for her game jam. I'm glad I captured it well.
The game idea is so good! I love the idea of switching between characters with different abilities, the characters compliment each other so well!
I had trouble with the dragging mechanic too - it would always crash the game when I tried.
The art is really well done! Though it took me longer than it should have to notice the number of legs Kiki has. :D
Aww, thank you! That's such a compliment, especially considering how charming I thought The Lion Colette's art style was, thank you so much! I'm sorry you'd had trouble when playing with a controller, I suppose Dwa had forgotten to consider that - I did too, after all. If we ever come back to update this game in the future, I'll be sure to remember that!
I'm having a problem where the level you're introduced to the dragging mechanic consistently crashes the game every time I try to pull the first box.
I have no idea how the preceding level is supposed to be beat without it, but I managed. On a repeat attempt, I can drag the boxes in that level just fine.
EDIT: Well, I guess I can just ignore that box and beat the game. Very cute stuff!
Glad you were able to beat it! o.o; I wasn't able to recreate the crash, not sure what happened there.. This was my first real Godot project, still figuring out the engine! x.X!
I did realize the need for the drag text on the previous level and made an updated build before the submissions closed.. Thanks for the feedback!







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