I like the premise, the idea of catching projectiles to stop them destroying the platforms you're standing on, but the game feels quite clunky. Personally I would increase the radius within which you can grab a ball, make the level over a bottomless pit, and stop the platforms from respawning. But I like the general presentation and background art. I think with better controls and more polish, this idea could really come to something.
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Blue's Broken Heart's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound | #277 | 2.688 | 3.400 |
| Art | #399 | 2.530 | 3.200 |
| Creativity | #600 | 1.739 | 2.200 |
| Gameplay | #606 | 1.423 | 1.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Were the art assets made during the 48 hours?
Yes
Was all the music/sound created during the 48 hours?
Yes


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