The great slime plague is no more!
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The Ultimate RNG Platformer RPG (JAM VERSION)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #171 | 3.720 | 3.720 |
| Gameplay | #199 | 3.160 | 3.160 |
| Sound | #262 | 2.760 | 2.760 |
| Art | #392 | 2.560 | 2.560 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Were the art assets made during the 48 hours?
Was all the music/sound created during the 48 hours?
Comments
I loved the concept, it's very funny although I wish the characters were more different between each others
The music isn't great, but I loved this game ! Good concept with a good execution !
Nice game! I really like the that the tiles and slimes have physics to them, made the crumbling of the world feel very cool. I ran into some issues where coins/slimes would spawn inside tiles, either than that I really enjoyed this entry, great job!
I really like what you've made! The game is quite fast paced and fun, even though quite frustrating sometimes when your jump gets barely clipped off the top of a 3-block tall obstacle. There doesn't seem to be much difference in the different character's stats and I literally went for the one with the funniest looking name (I'm very professional when it comes to video games). The random generation works well, and with enough different tiles to just about make gameplay diverse enough. However the added gimmicks (coins and slimes) feel unnecessary, with no incentive to get coins, and the slimes don't seem to really do anything. The physics doesn't seem to work to well in context with a platformer - the fact that you can push slimes, and jump off falling blocks, or push all the tiles around. It is a really fun game overall, and a good entry. Well done!
Thank you! I don't know if I made it too obvious, but by killing slimes you can level up. In the updated version, I'm also adding hard mode (where slimes DO attack you), and I might add a shop where you can buy skins or something like that. I've also already fixed the jumping - I will just release it when the jam is over.
When it comes to pushing the slimes, I thought it was a funny little addition, but tell me if you think I should get rid of it.
My favorite so far! The only thing was that sometimes my character would bob up and down when running so when I needed to jump, it wouldn't let me. Otherwise great game
Good job mate. Love the randomly generated aspect. I would like to see more control with jumping, allowing you to jump at max height or just one block based on how long the jump key is held down. Or by pressing down, you quick descend. You might get stuck/blocked on one of the starting fence lines, occasionally random jumping (thought this was caused by "tripping" over a rock, but it happens on plain grass too).
Personally i would slow down the falling blocks(Will call it "Death Wave") for a few seconds and gradually increase it overtime matching how well the player is going. So, for example always keep the death wave at a max of 100 meters, allowing it to go to 120, but always lerp to 100. (So the player feels that they are making progress even though they are not). If player is at 60-120, make the death wave move very fast, at 40-60 meters moderately fast, 0-40 completely based on how fast the player is going. (Adjusts for slow player's, and the hardcore speed runners so everyone gets the exact same experience.)
Overall, you did very well. Good pacing, decent visuals and enjoyable gameplay.
Game is fun and has an interesting upgrade system, but is very clunky. If nothing else it's worth checking out for the hillarious character descriptions "He was still a child when they invented rocks".
The concept is on point, I enjoyed a lot!
But my main concern is your game UI... Sorry, but is so ugly x.x
Anyway, with a better UI it would be a really cool game.
Good job!
lol this is crazy and fun , i like the idea is the game generating automatically ?
Its a very nice idea, but i would like more diversity to the gameplay!







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