Interesting concept, but I'd say it's a bit of a bad execution. First of all, you should really show the ammo somewhere, there's no reason to hide it. Secondly, there are a few weird bugs with the finish, which you can move around for some reason and you can play the sound multiple times. The sounds are really nice, though they're a bit too loud imo. It's interesting that you can move the spikes around with your bullets, but they do give off an amateur feel, and besides, I don't think that was the main gimmick of your game anyway.
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Escape's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #25 | 4.019 | 4.019 |
| Art | #78 | 3.925 | 3.925 |
| Creativity | #123 | 3.868 | 3.868 |
| Sound | #134 | 3.321 | 3.321 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Were the art assets made during the 48 hours?
Was all the music/sound created during the 48 hours?
Comments
Nice visuals! Loved the detail of changing the adjacent tiles when creating a new one!
I didnt understand how to destroy white walls, but the idea is awesome
Daaam ! Definitely one of the most polished and completed games of the jam. Everything works mechanically well together, my only complaint would be the colliders that felt a bit unfair at times.
That's a really solid entry !
Yep! Full stars for this little gem. Such a simple idea but executed perfectly. It has a kind of Portal vibe to the mechanics. It took me a second to get it but when I did it was like one of those moments where it just clicks. I see loads of potential in this one. Love it. Great work!







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