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A Key(s) Path's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Top Marks | #1 | n/a | n/a |
| Overall | #6 | 4.450 | 4.450 |
| Originality | #17 | 4.458 | 4.458 |
| Fun | #17 | 4.282 | 4.282 |
| Presentation | #20 | 4.565 | 4.565 |
Ranked from 131 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You build your path out of controls, and can run out of controls if not careful !
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
10/10 despite not playing it
Cool
this was a very fun game the fact that you have to sacrefise one of your movment keys for a building block vary fun game. :)
nice game
Nice game, and congratz on getting top marks. Though, I couldn't make it past the part with the two horizontal and one vertical ball spitters. The web build also didn't accept any key inputs (on Chrome).
Cool idea! Had fun trying to figure out the puzzles.
So much Celeste vibe, but you people righteously living up to the expectation.
The controls are good, but a bit too slippery (i am nitpicking. You guys do great)
Able to reduce project size to polish on a simple game idea.
Wish the very last level is not that complex. I don't even know if i cheesed it by giving up the spacebar to block the ceiling guns.
Please make more levels post-jam. i ll come back if you do
Damn son, this is an amazing game. You should definitely pursue this further after the jam. It was a lot of fun. There's cool tech you can do where you keep jumping infinitely higher if you pick up and replace a block underneath your character. That shit is tight.
Make it a Metroid-vania where you collect more buttons to unlock new areas. That'd be sick.
Nice game, with amazing art & fun music. I enjoyed it alot. Last puzzle was quite hard and it was very satifying as i finally solved it. Great job!
I love the idea of using your controls as platforms and as such losing., and it was amazingly well implemented. Beautiful art and very smooth controls. Definitely looking to see more of this :)