Hey this was a great game! Nice mechanics with switching the player and split screen, sometimes it felt as if the scepter did not register or I still didn't figure out how to use it lol anyhow find my video review below!
16:20 Moon Witches
| Criteria | Rank | Score* | Raw Score |
| Overall | #11 | 4.000 | 4.000 |
| Innovation | #23 | 3.762 | 3.762 |
| Gameplay | #24 | 3.810 | 3.810 |
| Audio | #30 | 3.746 | 3.746 |
| Theme interpretation | #63 | 3.556 | 3.556 |
| Graphics | #104 | 3.476 | 3.476 |
Ranked from 63 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/xphere/moonwitches
Theme interpretation
Only a moon beam can protect this village from terrible demons. An ancient scepter is the only thing that can deliver the shot.
Hey this was a great game! Nice mechanics with switching the player and split screen, sometimes it felt as if the scepter did not register or I still didn't figure out how to use it lol anyhow find my video review below!
16:20 Moon Witches
Wow, thanks for playing! I see you got problems getting the scepter mechanics, maybe it should be made clear that it creates a magical barrier so the demons don't see you from afar, but doesn't work if they get too close (inside the barrier). Anyway, you managed to reach quite far in the game, a mere two more levels until the end. Thanks for the comments and rating!
Yay! A really fun game! not too hard or too easy :) Loved the graphics, and loved the way the screen split! So freaking cool!
BTW i dont know if this is a feature or not, i noticed that I can hide from the demons if i cling to trees:

So here (and also on a previous occasion) I just stood next to trees, out of the demon-stream’s way, and managed to survive :)
Ouch! The chasing enemy was the hardest thing to develop during this jam, I tried lots of different implementations and had to optimize it a lot to not be laggy or exploitable, but clearly you managed to find a legal gap here, hehe. Thanks for playing and comment about the bug, I'll be sure it's fixed soon!
That was really good! I loved the narrative and you did some really cool things with the scepter mechanic. The part where you had to control both of the witches at the same time was incredibly difficult. I had to switch to controller to even get through it, so I was happy gamepad controls worked. My only real feedback is that I feel like there should have been some intense music when the monsters were swarming you. It felt kind of weird that the music was still calm in such an intense situation. That being said, I really liked everything about this game. All of the sound effects set the mood well and as I mentioned before, I really enjoyed the mechanics. Great job with this one!
Thank you! Controller support exists from the very beginning but I had zero time to create custom tooltips for it. Same goes for the music, we were working on a thrilling chase audio track, but we didn't get it on time. I'm really glad you enjoyed it as I enjoyed making it. Thanks for playing and leaving your comments!
Great game! Really liked the music, though at a few places there was none when it would've added a lot of value in my opinion.
The gameplay was really interesting. Changing between the two characters brought a nice twist into the game. Also the difficulty progression was nice (maybe the part where you have to run with both characters individually at the same time was a bit hard :D).
The end was a abrupt, but I think we all know how short a month is to complete a game :).
Good job! We had a blast playing the game!
Excellent game! Loved the stealth mechanics with timer for the scepter use and the horror like atmosphere!
I really like the spit screen effect when you play as the little girl!
Not to mention the demon horde later. That was scary!!
As other commenters already said, the village at the beginning should have being smaller (I almost gave up there, really glad I didn't!). A much smaller village would have been more than enough for the atmosphere.
Great job!
Great, I'm happy you liked it! This game was much bigger in my mind but I didn't have enough time to capture it as I thought. That's why the first level is huge compared to the rest, I had to cut somewhere, painful as it was... I hope I can iterate this concept and put together the whole story. Thank you for playing and for your comments!
I love it! So many little details. We're very well guided and learn very well the individual skills or gameplay elements. A very great game you have created there. The only thing I found annoying was the too big village at the beginning. You have to wander around too much without anything happening. Congratulations! It had the first 5* awarded!!!
The idea was to make all levels the same size of the village or even bigger, but once I started putting details the game was too big to finish during the jam, so I cut some levels, cues and dialogs that should have given more insight and direct you better towards your goal. I'm happy the result was enjoyable anyway and you had fun playing and learning about our world and characters. Thanks so much for your comment!
Wow, lovely game! The sfx for their speech was super cute and the difficulty increased at a very nice pace. Great job!
That was a lot of fun- loved the writing and the mechanics were good (if not a lil’ mindbending for my level of coordination!).
I made it to the end after a few tries though!
Loved the atmosphere of the game with the music and the art style. Nice work!
The keys used to movement shouldn't trigger the dialogs. I missed many of them due to that. I like the part where you control two characters, but the zoom was somewhat too close. In the part where demons are coming from left and right, the second character got kinda corrupted and was lagging behind me and was captured by the demons. It was very annoying that I had to see the same dialog each time I died at that level. Other than that it has great atmosphere.
Nice atmosphere. The way the screen splits is sick, really nice execution. Only wish it would maybe zoom out a bit because sometimes a demon appeared from outside the screen with little time to react.
Story had me interested and would like to see it continued. Great game!
Nice game! The pixel art and music created a very spooky atmosphere :-)
Nice work. Retro graphics remind me of the commodore 64 era. Controlling both characters separately while running was a little tricky, but I got it. The ending seemed very abrupt.
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Cute game, good choice in music! It was interesting to play between the two characters
Nice one, I really liked atmosphere, all this sounds and dialogs works perfectly together!
Also playing both characters in same time feels pretty nice, split screen realization is splendid
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