Very nice game, the graphics look solid
I liked the upgrades and the different weapons :)
I didn't really like the part where asteroids were falling at the sides of the screen but I couldn't get to them, due to the limited angle of the turret. I was like, "oh come on, if you put asteroids there - let me shoot them!" haha
Overall its a good entry
Play game
MoonGun's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme interpretation | #38 | 3.778 | 3.778 |
| Audio | #40 | 3.667 | 3.667 |
| Graphics | #48 | 3.889 | 3.889 |
| Gameplay | #57 | 3.500 | 3.500 |
| Overall | #85 | 3.389 | 3.389 |
| Innovation | #156 | 2.889 | 2.889 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/YvensFaos/MoonGun
Comments
Good game in all its aspects ! You did really great job here.
Just one thing, can we lose in this game ? Lot of meteorite hit the ground when my shield was disabled but nothing happen ^^
This game looks great! Really well done with the graphics and sound effects. It was fun to power up the weapons and see things escalate. Was there an actual game ending?
As room for improvement, it might be better to fully pause the asteroids (and the mining) while dealing with upgrades in the base.
(I had no performance problems playing in Chrome and on MacOS.)
I played this on a laptop and there were some minor glitches because of my screen resolution, having to scroll horizontally to click buttons and I couldn't point the gun to hit asteroids that were coming down the left/right edges of the screen. That is just 1 small feedback suggestion, everything else looked and played great, it's a very fun game!
Really impressive game, I LOVE the graphics and rated that as such. Overall great game!
Pros:
- Graphics were amazing
- Upgrading the weapon felt like a significant power boost
Improvements:
- A bit confusing initial controls and UI. I think it would be much more intuitive for the upgrades to be on some sort of pause menu because it feels like your missing asteriods when buying upgrades.
When you have some time, I'd love it if you check out my game Moon Blob =) https://avatar-nick.itch.io/moon-blob
Enjoyable game with excellent graphics and atmosphere (also nice music and sound effects!). I especially appreciated the lighting and cannon/laser and asteroid explosion effects. Going back to the base and upgrading the weapons was fun and you succeeded in making the player feel progressively more powerful. I will admit that just shooting asteroids became a bit repetitive after a while so perhaps adding more different weapons and incentivising the use of different weapons in different situations would have been nice.
Really fun! I love the simple concept and it kept the hooked the entire time. The visual effects and sound effects add a lot to the experience. The gunplay felt really fun especially after I unlocked weapon switching. Great game overall, awesome work!
Really liked the graphics. The gameplay has become a bit boring closer to the end - just idled at the base to get minerals for the last upgrade :D
Overall - very good and well done!
This game is so addicting!! I am really enjoying it :D
Some comments
- Initially I was unaware that there was UI telling me that the cannon/laser had charged up on the turret. Im glad its there! Maybe in the intro you can let the little robot explain where everything is? It also took me a sec to realise I could switch to the laser.
- UI bar for shield health when in turret mode? Initially, the asteroids are too small to damage the shield, but I was still concerned about the shield taking damage when I missed shots/didnt make it in time. But I guess this is part of the fun! You have to balance shooting and manually checking the health (when shield is less visible) in the labs to make sure all is well.
- Some upgrades – not sure if they make sense? EG there is the mine faster (reduce mine rate to 1.5s) and mine even faster (reduce mining rate to 1s).. maybe only show one of these categories at a time? Or instead of showing the time change, show like a percentage boost that stacks? Eg Mine 10% faster than current rate.
Im doing something cheeky right now – noticed that I can leave the turret, and wait for my miners to do some work while I write this review, to get the 1000 needed :)
(BTW my avg FPS == 60 on browser)
I did the final upgrade and I was hoping id get so see a cool animation of the moon imploding! That would have been a nice “Game successfully completed” goal, maybe with a page of stats for how long etc I took to complete it… cause now it just seems to me like I have to keep going till I die/quit out?
Thank you so much for all the comments. I'll try to address your comments as best as possible, but let me know if anything is not clear:
1 - Indeed, I would like to have spend more time testing and assessing the UI elements, including the intro dialogue. I already felt the intro dialogue was a bit too much, and maybe adding a tutorial would make the game early stage too long, but I'll surely consider changing this after the Game Jam voting.
2 - The UI shield health in the turret mode is certainly a good idea. I have some ideas on where it would be placed, but couldn't implement it in time. What is there currently is that the shield shader fades to completely transparent when it is out, but I think the effect is too subtle to notice.
3 - Maybe the phrasing or the pace on the upgrades is confusing. The Mine * Faster upgrades reduce the tick time to harvest minerals, while the Mine * Harder make it that more minerals are harvested per tick. I think the best solution for that would be to add this information at the Mines panel, instead of the Info panel in the Labs. I also think that adding the percentage boost stacking would be great :) Noted down here for the 1.1.
The cheeky idea is, at least for now, intentional. I see it a bit like the Sims or Tycoon games that you can let it there for a while to collect resources. I planned on having timed events to keep you there, like a stronger asteroid shower or something like that, but it is still in the To Do List.
I also could not implement an "End" game movie as I wanted. I also thought about either the full destruction or at least some sort of cutscene of Titan leaving with the others. That will have to wait for the 1.1 too.
Also, when the Shields are depleted, the Mines stop mining, but the base is not destroyed (yet). But this is a good point to reconsider. I initially did not want the game to have a sort of permanent game over, because it could be too frustrating (you spend so much to upgrade and then lose everything (?) ). But there might be other good/better alternatives.
Kind regards and again thank you so much for all the feedback.
Looked cool! Performance in webgl was unfortunately not so good for me!
1:11:10 Moongun






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