Please post any bug reports here
The game is stuck when the last key is inside a fairy and you don't have items to kill it. Also some kind of exploit is if you have an armor and you have slimes and a fairy, you can click on it until the dungeon is full of slimes, the downside is its boring and takes long to do.
Also are planing to add a fullscreen couch mode? ;D
Awesome game! Really liked the concept and the pixel art!
Reporting some issues:
After playing various times, I noticed a message on the corner saying "Grid.hx:102: testCol Fail!". Don't know when it happened, but I hope it can be of any use. Also, the image of the Bull in the card shows as some kind of red paper imp, not the Bull I suppose it should show.
http://i.imgur.com/dg0J9gt.png (Here's a screenshot don't know how to embed a picture, sorry :P)
I, uh, don't know how to pick up a key. Clicking it doesn't seem to do anything. (Nevermind, keys seem to autouse on the same screen. Could be made clearer!)
(Windows 7) Also when I died and was brought back to the title screen the window was the same size but the playable screen shrunk considerably until I hit the window size buttons a couple times. This happens in both Fullscreen and Windows mode.
Evil Roots can stick on ceilings without nearby monsters to cause their fall.
The turn indicator disappears when you switch to fullscreen.
I used the switching rod thingy on a monster who was next to an empty place and clicked on the empty square. The game didn't seem to know whwat ti make of it and seemed to basically stop working. Seemed like it was waiting for me to click somewhere for the other switching target, but woudln't accept any options.
The Goblin description has a typo. It should say every sword counts for 1/2 damage, not one. It also fails to mention that goblins lose their sword when there's fighting nearby.
Another oddity in the descriptions is the use of an imperative verb instead of third person singular, for instance shouldn't "Scrounger - Steal nearby items" be "Scrounger - Steals nearby items" as the description refers to the monster and not you? Some of the descriptions also become a bit nicer when reworded from the viewpoint of the monster: "Fairy - Flee on a free square if you attack a single one." becomes "Fairy - Flees onto a free square if attacked alone."
Not quite a bug, but one small feature that I find distracting is the blinking items. If the items need highlighting a small up and down movement animation or a uniform scaling animation would suffice without concealing the items half the time.