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Bug reports Sticky

A topic by Benjamin Soulé created May 02, 2016 Views: 6,511 Replies: 109
Viewing posts 1 to 20 of 62 · Next page · Last page
Developer (1 edit)

Please post any bug reports here

in the start-screen <CLICK TO START> is unclickable for me...

I even tried clicking somehow next to it, but that didn't work out either...

  • I'm using Windows 10
Developer

I put a new version online, can you try with this one ?

I downloaded the new version from itch.io and tried it...

...same problem... still unclickable!

I have the same problem.

I'm also on Windows 10 on a Surface Pro 3 (a touchable screen device).

The fact is that the game is in touch mode, it's not clicking, it's tapping the screen which works... it would be good for both (clicking and tapping) to work.

Yes, that's the reason!

I was a Thinkpad Yoga 260...

touch worked for me! :D

Developer

I uploaded a 0.81 version with some new change for the click detection problem. Please tell me if it solves anything for you.

(1 edit) (+1)

Using a potion will leave the slot it was in permanently black, even if another item tries to take it's place;

Also it's possible to get stuck in a room without a key;

Developer

The potion will be fixed in next patch. For the door I generate 2x keys and 1x chest on each floors which means a player only endanger himself if he opens 2x chests on the same floor and the previosu keys got lost. I'm not sure about what to do about this, any suggestions ?

About the lost keys, I suggest that, if a key disappears and would endanger the floor (more doors + chests than keys), another one should generate.

Leveling up over 10 (while playing on Easy Mode, at least) freezes the game just when I'm collecting the final coins. Happened twice up till now. It can be unfrozen by no input whatsoever.

(1 edit)

Same here.

I also found a bug where you can use the grapple on Archeos, which also freezes the game.

And is it intended for you to lose characters you've unlocked after you die with them?

Developer

v0.8 ( which is online now ) should prevent the lvl10 bug from happening

I will check archeos interraction with grapple for next version.

When a non-adventurer character die, he goes back to jail.

Are we ever meant to have multiple party members like in the preview gif?

Developer

If you free another team member in your group you can select them before opening the dungeon door.

I also somehoe don't get it there is an x under the other team members if you want to select more than one

how?

Developer

I forgot that next difficulty level must be unlocked to increase team size. ( 1 > 2 > 3 )

This is far too messy right now. I need to make it more readable. I think about allowing 2x members team on the free version and extend to 3x members for version premium.

(1 edit) (+1)

The game is stuck when the last key is inside a fairy and you don't have items to kill it. Also some kind of exploit is if you have an armor and you have slimes and a fairy, you can click on it until the dungeon is full of slimes, the downside is its boring and takes long to do.


Also are planing to add a fullscreen couch mode? ;D

agree

(1 edit)

Awesome game! Really liked the concept and the pixel art!

Reporting some issues:

After playing various times, I noticed a message on the corner saying "Grid.hx:102: testCol Fail!". Don't know when it happened, but I hope it can be of any use. Also, the image of the Bull in the card shows as some kind of red paper imp, not the Bull I suppose it should show.

http://i.imgur.com/dg0J9gt.png (Here's a screenshot don't know how to embed a picture, sorry :P)

Trying to click a single fairy while having the burning sword equipped causes her to both flee and get burned, and causes the game to freeze.

(1 edit)

Using the swap wand on Archeos and then on another ennemy causes the game to freeze. I wanted to do a Swap + Hammer combo to get rid of him. It would be interesting to also test if using the hammer on archeos to bring him down or kill him freezes the game too.

Thank you for this great game!

(4 edits)

I, uh, don't know how to pick up a key. Clicking it doesn't seem to do anything. (Nevermind, keys seem to autouse on the same screen. Could be made clearer!)

(Windows 7) Also when I died and was brought back to the title screen the window was the same size but the playable screen shrunk considerably until I hit the window size buttons a couple times. This happens in both Fullscreen and Windows mode.

Evil Roots can stick on ceilings without nearby monsters to cause their fall.

The turn indicator disappears when you switch to fullscreen.

(1 edit)

same here :)

screenshot

Trying to swap a monster to an empty tile freezes the game. Also swapping it with itself leaves a visual effect on it and uses up the item, while I think it should just cancel the use.

I used the switching rod thingy on a monster who was next to an empty place and clicked on the empty square. The game didn't seem to know whwat ti make of it and seemed to basically stop working. Seemed like it was waiting for me to click somewhere for the other switching target, but woudln't accept any options.

I'm not sure if this is intentional, but the ranger seems to have many turns sometimes before the next party member's turn. I think it has to do with the extra arrows he gets?

(2 edits) (+1)

The Goblin description has a typo. It should say every sword counts for 1/2 damage, not one. It also fails to mention that goblins lose their sword when there's fighting nearby.

Another oddity in the descriptions is the use of an imperative verb instead of third person singular, for instance shouldn't "Scrounger - Steal nearby items" be "Scrounger - Steals nearby items" as the description refers to the monster and not you? Some of the descriptions also become a bit nicer when reworded from the viewpoint of the monster: "Fairy - Flee on a free square if you attack a single one." becomes "Fairy - Flees onto a free square if attacked alone."

Not quite a bug, but one small feature that I find distracting is the blinking items. If the items need highlighting a small up and down movement animation or a uniform scaling animation would suffice without concealing the items half the time.

Developer (1 edit)

I'm really interested in typo reports because my english is below average. If you think that some texts are unclear or written in bad english. dont hesitate to send other reports.

(2 edits)

The scale of the game resets to 2x after death. edit: in 0.82.

Now in 0.83 it resets to 1x

(3 edits)

The description of item `Mallet` is:

kill the most bottom Enemy in a column

But it does kill the door (if it is the bottom most thing in that column), make it impossible to advance

(0.82)

(1 edit)

When the hero upgrades, falling dead enemies freeze in mid air, and I can not interact with the game.

Developer

The pause on level up is actually something I wanted. I'm actually quite surprised people thinks it's a bug ( you're not the first one ) Maybe I will remove it later.

Well I know it is not a bug, but I feel strange that I cannot perform any action. Maybe slow motion is better than freeze.

Are unlocked heroes supposed to stay unlocked?

Yes they are.

Hm! I unlocked the archer and they've dissappeared (.82), I'll try and unlock on .84 and see if I can reproduce

If you use a bow to kill a monster, it doesn't trigger `if it is killed alone` event.

Developer (1 edit)

This is intentional. I will reword it : " Burns nearby monsters if attacked alone. Resist fire. " Does it sounds ok ?

(1 edit)

try changing "attacked" to "punched" or "melee attacked" (sounds strange though)?

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