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Autonauts

Make and teach robots to automate the world! · By Denki

Feedback, Bugs 'n' Stuff Sticky

A topic by Denki created Jul 12, 2017 Views: 82,775 Replies: 1,410
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(1 edit)

Lol immediately found another small bug. If you grab a cow when he's shitting, it stays upside down if you put it down again. Now I've got a cow grazing upside down lol. Probably fixes itself upon reload.

don't fix this please, infact fix the fact that they reorient once they flip again

Developer

Added to the bug list. Thanks

Hey Denki,

It would be nice if when you opened your inventory and shift-clicked on an item in your hot bar it would go into your inventory. Same as if you shift-clicked on something inventory it would go to hot bar. ( you could also make it right click instead of shift-click)

Great game! :)

hey Denki, 

Just something quick but could you make the crude workers not look like cardboard boxes that a two year old made.

Otherwise great game. I give it so far as of version 3 a 9.5/10

Developer

I like the new Crude Workerbots! :(
Gary

lol , there ok I guess you could keep them how they are it fine I am getting used to how they look. :)

Not a major bug but: People aren't normally stackable and will get upset if you try to stack them, making you drop the person you're holding where you stand. Standing on a person and trying to stack them will prove to be successful,  even if they are slightly upset about it for a moment.
Atleast it can't be exploited with huts even if they share the same position only one of them will be pleased.

You can also stack them if you let a bot put people in one spot. Had a stack of 20 people or something lol

You can still put them in your inventory...

I wanted to move my folks to another area but but when I deleted the huts and placed then in the new area I was not able to pick up the folk guys and move them to their new area. Now they are stuck were the old hut was. They act as if they are still at their hut so I can feed them just not move them.

Developer

:( Added to THE LIST.

Youcangetwaterfromastick

 myspaceisbroken:(

(+1)

use ctrl-c ctrl-v (copy and paste) on a space character

You're welcome :p

my worker was cutting down a tree and he stoped so i wend to cut it down and it would not cut

Suggestion: Can you make worker bots be able to grab and touch other worker bots (like refresh the battery). Also, can you make them place things in rows. (If you do It it will really help me automate the creation of workerbots!)

worker bots can recharge other worker bots, you just have to actually do the action in order to teach them to do that

it does work, as for automating production I reccomend using storage as a buffer, you're probably already storing poles and planks. my worker who makes others does this, take referring to crates and find referring to ground:

take plank
give to router
take four planks
give to factory
take four poles
give to factory
find gear
give to factory

Thanks

I've got one idle until I press "teach" then "GO". This way I wont have a hundred bots in one space, lagging my computer, he simply does it on command!

(1 edit)

2 Glitches: (I have v3 saved in the v2 folder so I could keep the save {if there is a better way please post it)  The repeat command doesn't work; after the first time through the repeat command, they stop doing the commands.  Additionally sometimes when a worker put cereal into the windmill nothing comes out.

P.S. The the v3 update is great.  Keep up the great work : )

Feedback; I think the crude worker is a bit too rugged looking.  Maybe make it a bit squarer in the head or more natural looking by making it rounder.  Additionally, the squeaking on the bike is a bit annoying maybe it could be just when you start to move or removed in a metal version.   After some revision, I think it would great additions. : )

Help ?

maybe reduce the quality settings at the launch?

Nah,I tried all of settings.

Developer

This is a known bug and something I'll be looking at soon. What video card do you have?

Verry bad vc:NVIDIA GeForce 6150SE nForce 430

Yo Denki,

I have an idea: It would be cool if the folks didn't just sit there, like Mabye if you feed them and they are happy they could help out or something like that. Mabye if after a while they get hungry they would go back to there hut and request food. (Maybe the thing they could do is if you build a big fenced area with a gate they would once happy go in and maybe doing things with other folk such as playing a game. Or they could help you build.) Another idea is maybe sometimes the folk would go inside and look through a window in house and then when hungry come out. It's just an idea, sorry if a worded it weirdly.

Great, great game so far!! :)

But they're supposed to be the laziest beings in the universe! (Hence why they lay around instead of walking)

Deleted 9 years ago

its not unplayable, make an axe by getting a stick and a stone then left click on the log to make 2 planks. Very inefficient but is required to start. And removing buildings and blueprints works perfectly fine for me.

you can only RMB and del in edit mode

Sorry for yet another post but for some reason after the update the cows keep eating and producing dung even when the grass is not fully grow causing me to get more dung then before.

(1 edit)

that keeps happening for me too

i have to get bots to get rid of the giant piles that block a piece of my screen sometimes

apart from that its good for fertilizer

also i started a space program

http://prntscr.com/fxv7qf

Developer

This is a known bug but thanks for reporting (and the screen grab).

(3 edits)

Repeat loops don't work (Version 3)

Example:

  • Forever


    • Repeat until hands full
      • Move to General Storage
      • Take from General Storage
    • Repeat until hands empty
      • Find nearest Tree Soil
      • Mode to Tree Soil
      • Use held item

Start : a bot with empty hands next to a Storage with wooden shovels in the middle of tree soils

=> the bot move to the storage, take the shovel and loops forever at the first repeat

If you remove the first repeat, the bot will loop forever at the second repeat even if its shovel break (and it'll walk around with a white and red circle on its head). The behaviour of the bug is like the condition is only tested at first.

The repeat loops and forever loops do work properly because I have been using them perfectly fine. Make sure things are inside the loops not under them. That might help.

°Forever

     °repeat until hands empty

          -Find tree soil

          -Move to tree soil

          -Use item

     (End of repeat)

     -Find nearest shovel

     -Move to shovel

     -Pick up shovel

(End of forever)




This is what my digger bot's script looks like.

Mr_Mobius_Your script didn't work. The bot has nothing in its hands (and inventory) and it is stuck in the first loop.


This works for me, but I have them grab it off of the ground instead. :/

(1 edit)

Ok. Sometimes, save/load unlock the situation

Good, because I see nothing faulty with the script... good work!

(8 edits)

TheRuinGuardian21, I wrote what I done ;) (Judy is the blue bot and it's stuck at the first loop with a shovel in its hands)


EDIT: I think I understand the issue. The "hands is full" just test if there are empty slots in hands, not if the bot could take more in hands (that is a mistake in my guess). If the bot cannot take another thing, then the hands must be consider as full.


EDIT2: For logs, there are still empty slot and the bot is not stuck with the "hands full" test. So maybe it's specific with tools.

One can only carry one tool in their hands, and it takes up one out of the bots 6 slots, so of course its hands are not full, hence why it keeps trying to take more tools.

(4 edits)

Feedback:

Now with the repeat until loops you can program the bots better, but you can only choose from 2 options: until hands full or until hands empty.

I know there will come more options in the future and thats ok, but they will always repeat until a specific "thing" is true.

In short: the repeat until loops are going to be for specific things.  (less thinking,  only the options given)

My idea:  if you add repeat x times loops you can use it for various things. (more thinking, all the options you can make with this)

i have a pink clay ficer  ???????????????????????
what?????????????????????

Texture is reset when hover the mouse cursor on the pink

also i think have cartcs, weart and power/fourn for food is a good idea

seelding tadys sill cout even if not build

Translation: Seedling trays still count, even if they're not built.

ty i can't spell

XD No problem dude!

(+1)

Hi, please change the rule for Foundation operations. Don't record the exact one foundation, but just the type. Currently the bots are useless for bringing materials to building sites, as they will only do one building and then keep bringing materials to the same place. This would be especially useful in that I wouldn't have to build fences manually anymore.

yes! I second this. It's so lame I can't autobuild.

it worked in the earlier versions but not anymore

meaning they already did but removed it for some reason

I have a feeling the removal was an unintentional byproduct of the new scripting.

I know! I had to build a fence all by myself!

Developer(+1)

Yes this is definitely a pain to build. And yes it worked in the previous version but the change over to the new scripting system has stopped it. This is something we'll be adding back in soon.

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