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Autonauts

Make and teach robots to automate the world! · By Denki

Feedback, Bugs 'n' Stuff Sticky

A topic by Denki created Jul 12, 2017 Views: 82,729 Replies: 1,410
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something wierd, clay furnaces are pink when I load a save, they return to normal once i scroll over them.

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Same here, Windows 64-bit version

Bug: You can't delete metal workstations. It just tries to delete the floor under it.

Well I deleted my metal workstation, what do you mean?

Idk, I've never been able to delete metal workstation. 

Developer

This will be fixed in version 4 on Monday. Thanks

i encountered a tiny bug

apparently my bot wanted to start a space program and started slowy glitching up into the sky

i would've taken a picture but the bot went off the screen.

Hello! I seem to have a wonky little thing where my little worker bots can never seem to find the tree hole they just dug. I thought it might be a too far away thing...but this happens even if the hole is right next to them. :(

If the bots are stuck on a 'look for [x]' section of their script, you should be able to see a red circle.

It only looks for [x] inside that circle, and not in a radius around themselves.

Cheynas, 

I can't seem to trigger the red circle that you mention, but it does seem to be that the "fix" is to just dig a few random holes until it likes one of them. So I've just got a few extra holes dug around and that seems to be preventing the issue. 


Thank you!

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Hello, I love your game and i think it will come really far but,

sometimes items will appear under stuff,

I have only seen this once when i was recycling a robot,

a plank went under the arrow thing , path  whatever it is called , I could still reach it though.

Also, what does a metal pole do?

I have a feeling metal poles will be used for metal bots, along with metal gears

Bug: The general storage does not have a cap on the amount of items that can be put in them. it says out of 1000 but it still accepts items beyond the cap.

Bug: When certain items are put into the general storage (Like a wooden shovel), it does not show the amount stored. It just stops after the equal sign.

Bug? or Feature?: If you have multiple general storages they share an increased cap and share items. Is the cloud storage a feature? An example of this is if you make one general storage on one side of the map then another on the other side of the map and put on log into both of them. They both show 2/2000 logs. 

Bug: Max move distance. Idk if its intentional or not, but the character has a maximum range of movement and will not path any farther outside of that limit. I didn't test to see what the limit is but its really annoying when trying to move back and forth across different portions of my base. 

I been playing this game quite a lot and I love the idea of it. Hopefully it gets better and bigger!

Addedndum to bug #2:
If hovering over a storage with tools in it (that doesn't show quantity inside), it will suddenly start showing amount inside when that number changes (such as adding or removing a tool inside).

After that, it always shows the amount of tools inside.

Hey loving the game at the moment awesome concept, some feed back/suggestion 

Can you add a control to quick access items in inventory like a hotbar or the mouse wheel for times when im running around with 6 different tools and need to switch between them

Will Logic statements be added to bots the same as repeat and forever buttons like If, then, else, or, untill, i understand that is a big task but an easy one that would be the most help to start off would be or eg.. find plank and put in storage OR find poles put in storage.

(1 edit)

Numbers on the keyboard would be optimal. I agree with you on both accounts!

Developer

Thanks! We'll be giving the entire UI an overhaul soon including the inventory so a quick bar will be investigated.

Yes we'll be adding lots of goodies to scripting like logic statements. 

I think I found a bug: sometimes when I remove something from a general storage the amount of the object stored remains the same, so I have access to infinite amounts of it.

why on mac i can't build anything

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this really ruins the games because every time i watch videos they build when i can t

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I've found that due to the new update, while it is awesome, you can no longer program bots to build structures. They simply go to the "foundation" you told them and back to a storage crate. Not going to the next foundation to build it. Please fix this!

Developer

I ran out of time for the last version so this will be added back in at some point. Thanks.

Looking forward to it!

Hello. First of al I want to say, GREAT WORK. I think even in this early stage you have done some great work, there is still some work but you're getting there ;p. Te game has a lot of fun aspects.  Also i'd like to ask if it is in any way possible to remove bushes? If not, I'd like to ask you to add a way to remove them (or place them somewhere else). Again great work.

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that depends on what bushed you mean, if its the ones that the cows eat then yeah I agree those need to be moveable or something. But there are the other type or bush things that can be removed with a shovel as can the mushrooms.

Thanks i was indeed talking about the bushes and mushrooms (stupid of me for not thinking of the shovel). And indeed the grass should be movable.

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Here is another bug. You are able to place fences and maybe other objects touching the edge of the map, but you cannot put resources into them.

Developer

Added. Thanks!

I just encountered a wild bug. If there is only one boulder and you tell a bot to mine it, it'll mine it once then go afk.

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The bots are a little buggy sometimes.. What worked for me is having him mine where 2 boulders are close to each other. After a quick save & load he began mining them both.

When I tried adding a bot they both went afk after mining 1 as you said.

(+2)
trees that fall on the seed farm wont be picked up by bots. when i manually pick up them from afar they teleport to my hand no matter the distance.
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I get this bug with  storage buildings too

@Ledjlale Same this as both of you.

Developer

This is a known bug. Thanks!

Can anyone help or is this a bug

this as far as i can see shoul work

the bot will cut the trees until axe breaks then will go to the axe storage as it should

it will pick the axe up but just stay there, it will not return top begining   (am i missing somthing)


(+2)

Im not sure why it isn't working because it really should be. But you can just take the go to storage and pick up axe commands out of a repeat because its in a forever loop and the bots can only use one at a time. That should work no matter what cause it'll just pick up one axe.

(+1)

Save and close the game. Start and Load that usually fixes it.

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removing the pickup axe bit from the repeat did work  thank you it was doing my head in :)  But the save and reload did not but thank you anyway.

I did Forever[RepeatUntilHandsEmpty(Find nearest PineTree,Move to Pine Tree,Use held item)Move to General Storage,Take from General Storage] and it worked for me.

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Sometimes, a cereal crop cannot be farmed. Bots (and player) try to farm it but it will never disappear (and then they are trying forever)

Here is the save file. The player stand between buggy fields : save folder

Developer(+1)

Thanks for the save file. Added to the bug list

I encountered the same bug. Glad to know that someone else saw it too!

I had this bug on several tiles, I fixed my save myself (recycled workerbots dedicated to farming, and removed wheat crops in test.txt).

Not sure, a cow probably eat the wheat before workerbot take it. I see (in test.txt) several workerbots (dedicated to take wheat) had tasks on these tiles.

Possible bug (or me being dumb) Can't seem to delete the metal crafting bench.

You might be hovering your mouse over the wrong part of the metal craft bench, because for some reason, half of it isn't collidable.

Developer

This will be fixed in Monday's version

If I may make a suggestion...

While I think I saw here suggested already the ability to change the work area of a robot, I was thinking perhaps being able to assign a robot to a plot. i.e. the lumberjack, hauler, planter, digger, and gatherer of a tree farm are assigned to the plot of tree soil, instead of a radial area. (Even sweet would be both options.)

Either way, it is rather annoying, because it's easy to end up in a situation where you have trees being planted and chopped in an area, but no-one picking up the logs, or trees that could be planted and chopped in an area, but there's no holes to plant them in (see here). 

Developer

Yes we need to spend some time looking at a solution to this problem. We have a few ideas but we need to explore them. It will be fixed!

Sweet. Looking forward to more! 👍

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