Lol immediately found another small bug. If you grab a cow when he's shitting, it stays upside down if you put it down again. Now I've got a cow grazing upside down lol. Probably fixes itself upon reload.
Not a major bug but: People aren't normally stackable and will get upset if you try to stack them, making you drop the person you're holding where you stand. Standing on a person and trying to stack them will prove to be successful, even if they are slightly upset about it for a moment.
Atleast it can't be exploited with huts even if they share the same position only one of them will be pleased.
I wanted to move my folks to another area but but when I deleted the huts and placed then in the new area I was not able to pick up the folk guys and move them to their new area. Now they are stuck were the old hut was. They act as if they are still at their hut so I can feed them just not move them.
it does work, as for automating production I reccomend using storage as a buffer, you're probably already storing poles and planks. my worker who makes others does this, take referring to crates and find referring to ground:
take plank
give to router
take four planks
give to factory
take four poles
give to factory
find gear
give to factory
2 Glitches: (I have v3 saved in the v2 folder so I could keep the save {if there is a better way please post it) The repeat command doesn't work; after the first time through the repeat command, they stop doing the commands. Additionally sometimes when a worker put cereal into the windmill nothing comes out.
P.S. The the v3 update is great. Keep up the great work : )
Feedback; I think the crude worker is a bit too rugged looking. Maybe make it a bit squarer in the head or more natural looking by making it rounder. Additionally, the squeaking on the bike is a bit annoying maybe it could be just when you start to move or removed in a metal version. After some revision, I think it would great additions. : )
Yo Denki,
I have an idea: It would be cool if the folks didn't just sit there, like Mabye if you feed them and they are happy they could help out or something like that. Mabye if after a while they get hungry they would go back to there hut and request food. (Maybe the thing they could do is if you build a big fenced area with a gate they would once happy go in and maybe doing things with other folk such as playing a game. Or they could help you build.) Another idea is maybe sometimes the folk would go inside and look through a window in house and then when hungry come out. It's just an idea, sorry if a worded it weirdly.
Great, great game so far!! :)
Repeat loops don't work (Version 3)
Example:
Start : a bot with empty hands next to a Storage with wooden shovels in the middle of tree soils
=> the bot move to the storage, take the shovel and loops forever at the first repeat
If you remove the first repeat, the bot will loop forever at the second repeat even if its shovel break (and it'll walk around with a white and red circle on its head). The behaviour of the bug is like the condition is only tested at first.
Mr_Mobius_Your script didn't work. The bot has nothing in its hands (and inventory) and it is stuck in the first loop.

TheRuinGuardian21, I wrote what I done ;) (Judy is the blue bot and it's stuck at the first loop with a shovel in its hands)
EDIT: I think I understand the issue. The "hands is full" just test if there are empty slots in hands, not if the bot could take more in hands (that is a mistake in my guess). If the bot cannot take another thing, then the hands must be consider as full.
EDIT2: For logs, there are still empty slot and the bot is not stuck with the "hands full" test. So maybe it's specific with tools.

Now with the repeat until loops you can program the bots better, but you can only choose from 2 options: until hands full or until hands empty.
I know there will come more options in the future and thats ok, but they will always repeat until a specific "thing" is true.
In short: the repeat until loops are going to be for specific things. (less thinking, only the options given)
My idea: if you add repeat x times loops you can use it for various things. (more thinking, all the options you can make with this)
Hi, please change the rule for Foundation operations. Don't record the exact one foundation, but just the type. Currently the bots are useless for bringing materials to building sites, as they will only do one building and then keep bringing materials to the same place. This would be especially useful in that I wouldn't have to build fences manually anymore.