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Autonauts

Make and teach robots to automate the world! · By Denki

Feedback, Bugs 'n' Stuff Sticky

A topic by Denki created Jul 12, 2017 Views: 82,707 Replies: 1,410
Viewing posts 81 to 100 of 496 · Next page · Previous page · First page · Last page
(1 edit)

Hey I found a bug that has probably been mentioned before but if you drop a plank in uncut cereal, it's hidden beneath it and is hard to see and difficult to pick up. Also, say you drop an axe or any tool on a tree, you have to cut that tree down before you can receive it again. Thanks! Awesome game!! 

Probably because the plank is smaller than the uncut cereal, same as poles. Also, I have dropped tons of axes in trees, causing a waste of resources until it's cut down.

Developer

Added. Thanks

There is a visual glitch where clay furnaces turn bright purple when you first get on the world but when you hover your mouse over it, it returns to normal textures

Same. :/

I have build everything and my map is 100% automated   everything working very well every one happy and fed on auto all tools being replaced when broken auto  and no real bugs for me    my only sugestion so far is to make them stop mining and cutting trees when there is a  self set amount in storage as  they stack up so high its abnormal   and i must have 2000 logs laying about  (such a good and clever game tho)

Developer(+1)

Thanks. We'll probably be added some branching conditions to the scripting system that check things like how many logs you have.

Hey I came across an issue where robots were a little buggy when programmed to plant cereal seeds. Sometimes they will plant it however it seems that most of the time they would just walk over to the tilled dirt and go back to pick up another seed without planting the first one. Idk if I did it wrong or if it is a bug.

Developer

This might be the 'repeat' scripting bug  that's affecting any sort of repeating. Hopefully this is fixed in Version 4 on Monday.

I found a bug where I can put anything on the flooring but then I can delete the flooring & things like sawmills & workbenches will stay there.

Developer

This is a known bug, but thanks!

(2 edits)

You can't highlight/click the right side of the metal workstation. Also when a cow comes to eats your cereal you just harvested, some of the cows stay on the cereal without eating it.

Developer

The workstation bug will be fixed in Monday's version. 

The cow bug I'm not sure about it. They have odd behaviour at the moment and won't be staying like that.

Thanks!

Hey Denki, when I go to click on the Autonauts.exe it will load for a little bit and then stop and say there should be a Autonauts_Date next to the folder. How do i fix this problem?

Developer

When you install the game there should be a Autonauts_Data folder inside where you've installed it. What method did you use to install?

Nevermind I got it to work. Thank you for trying to help

I found a bug, not sure if it is intentional or not, but I was programming a bot to pick up a pickaxe, and I got rid of the "find nearest pickaxe" command, and simply told it a location and then to pick up pickaxe. I clicked run on the script before dropping a pickaxe, and the bot picked me up! After that, there is nothing you can do except exit and start again. 

i think i found a bug i accdently buil a hut in the middle of my tree farm but he workers cant get the logs on the huts house so it just keeps sacking like crazy until i have to manually put them all down wich tkes forever

Well i have a problem a bot decide to pick me up and give me a lift but now im stuck. I can put my self in my own and other bots their inventory but cant give commands any so cant be dropped down. dont know what to do about this help please?

Maybe try putting yourself into your inventory and then drop yourself by clicking right click

tried it dint work

(+1)

Nice demo. After poking around a bit, I was missing Factorio-style circuit conditions for the bots. Like if pole < 50 then do this and if plank < 50 then do that. 1000 seems like such a wasteful amount to build up to, but I suppose at this stage it's more of a little detail than a critical necessity.

I botched charcoal production somehow (I'm still not sure how exactly, probably clicked a few too many times when doing the script) and went off to do stuff and after a while I came back to see 228 logs in what was supposed to be the charcoal warehouse. Is there an easy way to empty it out? I guess I could build another storage next to it, but this was sort of a surprise log storage that might be useful too, if it wasn't in the location it currently resides at.

Perhaps the general storage could rename itself after an item has been put inside. Then in the scripts you would see commands like "Move to xyz storage" instead of everything being a general storage. That would make debugging easier at a glance as well.

Developer

Circuit conditions will be added at some point along with a load of useful scripting stuff.

If you delete the Log Storage and rebuild a new Generic Storage it will be fine. Any logs inside the old Storage will be kept. Alternatively you could teach a worker to take them out for you.

Yes we'll be updating the entire UI including the Storage rollovers at some point.

There is a bug where the furnace (charcoal maker) turns bright pink when after you just loaded your game. But when you move your cusor above it it returns to normal texture.

Developer

Added. Thanks

I found 2 bugs

1. You can give a bot to himself making him disappear. You can do this by pressing space and then clicking on the bot to make the menu on the left pop up then click on the bot to pick him up and trade.

2. You cant delete a metal workbench for some reason.

Developer

Both of those will be fixed in Version 4 on Monday. Thanks

(1 edit)

Another bug i found just now is that bots get stuck in gates what happened to me was a bot in the cow pen is out of charge 2 bots come and charge it but 1 gets stuck in the gate and the other bot was waiting for the 1st bot to go trough the gate i stopped the first bot and i was able to pick it up remotely(just like the tree inside of a building bug)

Edit: I have 2 bots that charge others so they charge eachother

Developer

Thanks. Added

I think I've found (one) cause of the save-button-not-working bug: feeding a worker into the recycler while the worker is holding something

as soon as I do that, the game will no longer save

Developer

Exellent! Thanks for that. Added

Denki I love the game but my game is broken the dirt is black pls resolve and response

Developer

Thanks. This is a known issue and will hopefully be fixed in Version 4 on Monday

i dowlanded it on 32 bits

is your computer 32 bit or 64 bit

If you click fast the location you want to go to you will go there faster by teleporting short distances

Developer

This will be fixed in Version 4 on Monday

Glitch: when my robot digs holes they can dig under simple flooring that has dirt under it. Which means they can plant trees from under my base.

Developer

Thanks. Added

thx so much 

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